D.S.F DD-059 Meteor Heavy Space Destroyer
The Meteor Heavy Destroyer is a cutting-edge experimental warship developed under the "Next-Generation Universal Modular Space Maneuvering Platform" project of the Droo Space Force. The ship's hull is designed with a modular truss structure and equipped with carbon nanotube titanium alloy composite armor, which reduces the weight by 40% while enhancing the hull's structural strength. The ship's propulsion system combines six nuclear fusion main engines and 48 plasma auxiliary thrusters for attitude control. This propulsion system can achieve adaptive adjustment for high thrust or high specific impulse according to different mission requirements and supports jet mode operation within the atmosphere, which endows the ship with excellent maneuverability. The ship is equipped with phased-array energy weapons and modular missile launchers and can carry 12 space fighters. The ship's power is provided by a superconducting fusion reactor and a magnetohydrodynamic generator. The power output is increased by 230% compared with the previous generation, and the volume of the power generation system is reduced by 15%. The new integrated power system can use up to 60% of the energy produced by the reactor for the weapon system, increasing the power of the directed energy weapons by 3.2 times. The Meteor class is highly modular and mission-adaptive, making it a key asset of the strategic strike group and strengthening Droo's deep-space control and deterrence.
The above content is purely fictitious.
Weapon Systems:
- 10 dual-mounted pulse laser turrets
- 12 electromagnetic rapid-fire turrets
- 22 intelligent point-defense cannons
- 1 axial hyper-focus laser main cannon
- Equipped with three different types of vertical launching systems, carrying a total of 416 missiles
- Hangar capacity for 12 space fighters (This version is not equipped)
Control methods:
- Control the craft by throttle, pitch, roll and yaw.
- Slider1:Upper/lower turrets pitch
- Slider2:Upper/lower turrets rotation
- Slider3:Port/starboard turrets pitch
- Slider4:Port/starboard turrets rotation
- AG1:Upper bow turrets fire
- AG2:Upper stern turrets fire
- AG3:Lower bow turrets fire
- AG4:Lower stern turrets fire
- AG5:Port turrets fire
- AG6:Starboard turrets fire
- AG7:Axial heavy cannon fire
- AG8:Auxiliaty control
- AG9:Missile launch
- AG10:CATOBAR system
- AG11:Lights
- AG12:Elevator
- AG13:Boarding hatch
- AG14:Internal hangar hatch
- AG15:Exterior hangar hatch
- AG16:Both sides missile hatch
- AG17:Upper missile hatch
- AG18:Lower missile hatch
- AG19:Escape pod launch
- AG20:Main Engine
Notes:
VTOL can be achieved by switching the RCS translation mode.
When the height is less than 100m, the landing gear is automatically opened.
The heat sink array will automatically deploy when the spaceship is outside the current planet's atmosphere and higher than 100m. When the turret rotates, the heat sink array that partially blocks the firing range will automatically retract.
After locking the target craft, the turret will automatically aim at the target.
AG8 needs to be higher than 100m and less than 10km to be activated. Turn on AG8 to start the auxiliary control. At this time, a mode selection window will pop up: Enter 1 (default) to enter the altitude hold mode. Enter 2 to enter the auxiliary landing mode until the spaceship touches the ground. Turning off AG8 will terminate all auxiliary controls. The auxiliary control program can only control the vertical speed and flight attitude of the spaceship when hovering or landing. The horizontal speed and forward direction of the spaceship still need to be manually controlled. Don't use this function on asteroids or satellites with almost no gravity.
AG9 needs to be higher than 1000 m to be activated. Before launching a missile with the AG9, the target craft must be locked manually or the missile guidance program will not start. Don't use stages to launching missiles. It will cause an explosion! If the target exceeds the physical distance, it needs to switch control to missile after launching. When the missile runs out of fuel, it will self-destruct.
AG10 needs to be higher than 2000m to be activated. Turn on AG10 to execute the fighter ejection program. After the fighter is ejected, the ejection/recovery device continues to unfold and waits for the fighter to dock. When docking, the forward direction of the fighter needs to be the same as that of the mother ship. After the fighter docks, turn off AG10 to complete the fighter recovery.
Astronauts can be moved around in the spacecraft by crew compartments (insulation textured cabin).
When running this craft on your device, the waiting time of the Vizzy program may be different than expected.
Have fun!
GENERAL INFO
- Created On: Windows
- Game Version: 1.3.204.1
- Price: $765,466k
- Number of Parts: 3720
- Dimensions: 58 m x 80 m x 314 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 2,078.8MN
- Engines: 516
- Wet Mass: 2.04E+7kg
- Dry Mass: 1.06E+7kg
STAGES
| Stage | Engines | Delta V | Thrust | Burn | Mass |
|---|---|---|---|---|---|
| 1 | 0 | 0m/s | 0N | 0s | 2.04E+7kg |
| 2 | 0 | 0m/s | 0N | 0s | 2.03E+7kg |
| 3 | 0 | 0m/s | 0N | 0s | 2.03E+7kg |
| 4 | 0 | 0m/s | 0N | 0s | 2.02E+7kg |
| 5 | 0 | 0m/s | 0N | 0s | 2.01E+7kg |
| 6 | 0 | 0m/s | 0N | 0s | 2.01E+7kg |
| 7 | 0 | 0m/s | 0N | 0s | 2E+7kg |
| 8 | 0 | 0m/s | 0N | 0s | 1.99E+7kg |
| 9 | 0 | 0m/s | 0N | 0s | 1.98E+7kg |
| 10 | 0 | 0m/s | 0N | 0s | 1.98E+7kg |
| 11 | 0 | 0m/s | 0N | 0s | 1.97E+7kg |
| 12 | 0 | 0m/s | 0N | 0s | 1.96E+7kg |