GENERAL INFO
- Successors 1 craft(s)
- Created On: Windows
- Game Version: 0.9.704.0
- Price: $1,516k
- Number of Parts: 7
- Dimensions: 15 m x 6 m x 5 m
PERFORMANCE
- Total Delta V: 3.9km/s
- Total Thrust: 280kN
- Engines: 1
- Wet Mass: 20,980kg
- Dry Mass: 2,996kg
STAGES
| Stage | Engines | Delta V | Thrust | Burn | Mass | 
|---|---|---|---|---|---|
| 1 | 1 | 3.9km/s | 280kN | 2.3m | 20,980kg | 
Comments
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@GoldenShadowGS yeah, for crafts with high thrust and low CoMs, it sends this program wild
@Luc3s That is something I never considered how pitch and yaw commands also add lateral forces
I've found that, on engines with very high thrusts, as the program doesn't account for the pitch and yaw and roll inputs, and therefore the gimbaled engines, that as the engines produce thrust opposite to the direction they point as the autopilot gimbals them to reorient, this makes the program very inaccurate. Could it also account for the gimbaled engines, so the autopilot's pitch and yaw and roll, so that it uses some of that lateral thrust they make to further guide the craft?
Is there a better way to throttle the engines? Like in my program with this for a targeted landing, I just set it to descend at a vertical rate if it is less than a specific altitude, but what if the craft is far away from the target? So like, how could I make the throttle depend on the distance to the target position and altitude, instead of just a specific vertical rate?
@MustMusk If possible, may I add your contact information
@MustMusk Please, this is very important to my Starship project
Hello, how do I change it to become a fixed-point hover program?
@kimxastroming sure, just link to the source please.
@omna That's really great!
@GoldenShadowGS sure here link
https://youtube.com/shorts/zKyETrvEYqc?si=UMWmTdKHqeGfCvUX
I test on super heavy catch with reducing clamp and work like great, now added after aerodynamic code and did landing great, but sometimes a little bit issues but still it is one of best target landing vizzy thanks!!
@omna Thats ok, share the video here so we can see it too!
Hey buddy! I love your code so I use it in my rockets , great work! Can I use it in my videos? ( I already use it🙃) Just want your true permission!!
Once again this guy is a robot he is made out of vizzy I can't even imagine this guy is a MASTER OF VIZZY MAX RESPECT
@Raymondhrdina Simple Rockets Chat https://www.simplerockets.com/Forums/View/127253/List-of-Discord-Servers
@GoldenShadowGS
What is the discord channel name?
@Raymondhrdina Yes, but thats not a trivial problem to solve. you can come into the #vizzy channel discord if you want help figuring it out.
Is there a way to point away from the target rather than towards the target, like if you want to suicide burn and have the grid fins with lift vectors guide you to the target?
Finally,I was thinking about if my first stage to land 100m away from the landing site it will hover in air and will land precisely. My wish is completed👍😀
Wow really cool..works so perfect with all my crafts .. pro vizzy ..keep it up
@GoldenShadowGS Oh, thank you,
@NebulaX You can aquire coordinates by using a position vector, like navposition, for your craft, in a convert position to lat long agl block. Then display the result and write them down.
@GoldenShadowGS Also, you are a Vizzy master!
@GoldenShadowGS Is there some system that tells me where the coordinates are?
@NebulaX Sure thing, if you can figure it out.
Could I combine your scripts? I could preform the auto rendezvous, use the engines to get a circular orbit, then use the auto space center de-orbit, and lastly, use this to land on one of the pads.