Auto Credit Based on OverCAT83's New ICBM (W.I.P.)

Disclaimer: This ICBM was designed to be operated on the stock Droo planet. Using it on other planets or systems may result in unpredictable behaviours.

This is the "Triton" ICBM. Its name comes from it's payload which has three warheads with each having a yield in the kiloton range.

This ICBM is two-stage and uses RP-1/LOX as its main fuel but the warhead bus however uses Methane/LOX as it's fuel for it's engines.

This ICBM has the capability to strike anywhere on Droo with precision depending on the operator's inputs. Most of the flight will be automated with the use of Vizzy but there are certain portions/phases of the flight where some user input is needed. The Vizzy program should explain to you how to operate this ICBM through pop up messages and in case that you missed a message, you can open the Flight Log and the message should be logged there for you to review it.

The launcher that is holding on the ICBM before launch is like the thing for the Soyuz rockets where the entire launchpad rotates to align the rocket with its desired azimuth except that mine can only align to 8 specific headings because I'm dumb at Vizzy but nevertheless the locked heading can still be set at any heading you want and that is what the ICBM will follow to so don't worry.

In the input dialogs, there is no need to include the unit of measurement on the values asked, just the numbers or in the case of the interval, just input something like what is descibed to be ideal which is 0.6 so you could input 0.8 or 0.4 but it's up to you to decide on that.

Remember that the input dialogs do not filter invalid inputs or correct invalid inputs so it is a must that you double check your inputs before confirming and launching.

There are some parts that are sensitive to Heat Damage and this ICBM was designed to be used at 100% Heat Damage so please also check that to make sure the ICBM doesn't explode.

You operate this ICBM in different phases that are used in real life to divide the phases of the ICBM's flight so before playing with this, I suggest taking a quick look at ICBM Phases and it's just a short topic and it's very simple there's no math or complicated concepts involved as it is just events that happen along an ICBM's flight.

Lastly, thank you for making it to the end and I hope you learned something from the ICBM Phases and I hope you enjoyed my craft. If you encounter any problems with my craft then you can tell me below in the comments. Thanks!

Here's my video of it so you can watch to see how it works. Beware of low quality: https://youtu.be/dDSGSwEr8LM

Gallery:















GENERAL INFO

  • Predecessor: New ICBM (W.I.P.)
  • Created On: Android
  • Game Version: 1.0.8.0
  • Price: $4,722,977k
  • Number of Parts: 137
  • Dimensions: 23 m x 8 m x 9 m

PERFORMANCE

  • Total Delta V: 5.7km/s
  • Total Thrust: 742kN
  • Engines: 5
  • Wet Mass: 62,652kg
  • Dry Mass: 46,195kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 3.2km/s 698kN 58s 20,373kg
3 1 1.8km/s 34kN 2.9m 4,169kg
5 3 686m/s 10kN 1.9m 1,729kg

4 Comments

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  • Profile image
    4,553 OverCAT83

    Problems Right Now:

    1. The Increment Pre-Launch input doesn't work because I forgor 💀 to put the variable in the the change var by block. Sorry about that.

    2. There is no way to customize the detonation mode whether be air burst or ground burst.

    Sorry for the issues and if you understand them then you can fix them yourself or I will release an Improved version later.

    Still this was a success. Thanks for the support I really appreciate it.

    Pinned 1.2 years ago
  • Profile image

    how do you make such a big explosion

    +1 3 months ago
  • Profile image
    4,553 OverCAT83

    @Spaceworld11 Wha?

    1.2 years ago
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    @OverCAT you must know seabass (hey Walmart I have a question) (oh nvm I forgot)

    1.2 years ago

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