Colony Operations module, the heart of the colony this is the command and control building.

Pre-loaded on ATREMIS transport, ready for launch.
Full interior
Generally the first module to be placed for a colony.

Operations has an external airlock.

Action Groups:
-AG1 - deploy support struts
-AG2 - lights
-AG3 - radar
-AG4 - elevator up/down
-AG5 - flood lights

Notes:
-to deploy: once landed hit the “deploy cargo” action group on the ARTEMIS. The module will deploy to ground level. Then switch control to the module, tap on the interstage and deactivate it to release. Then deploy the support struts. Then switch back to the ARTEMIS and get it out of the way.

-You can move this with the CAV, however it’s normally the first module to be placed so you can just place it where the colony will be.

-moving droods: Droods can freely walk around inside each module. To get from one module to the next, they can enter the internal airlocks (all are labeled bulkhead door). From there they can be transferred to the next modules internal airlock and then EVA into the next module.

-Droods can only exit the modules through external airlocks. The operations module has one and there is a dedicated external airlock module. They need to travel inside the colony/outpost to one of these external airlocks to get outside.

-once modules are connected together, to access a given modules functions you need to switch to that specific module. So if you want to turn on the lights on a module you must switch to it. Or if you want to use the operations elevator you need to have the operations module selected.

GENERAL INFO

  • Created On: iOS
  • Game Version: 1.3.204.1
  • Price: $875,610k
  • Number of Parts: 759
  • Dimensions: 22 m x 27 m x 67 m

PERFORMANCE

  • Total Delta V: 121,886.2km/s
  • Total Thrust: 45.2MN
  • Engines: 18
  • Wet Mass: 4.88E+5kg
  • Dry Mass: 4.72E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 18 121,886.2km/s 45.2MN 14.99days 4.88E+5kg

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