Starship is a two-stage fully reusable super heavy-lift launch vehicle under development by American aerospace company SpaceX. On 20 April 2023, with the first Integrated Flight Test, Starship became the most massive and most powerful vehicle ever to fly. SpaceX has developed Starship with the intention of lowering launch costs using economies of scale, aiming to achieve this by reusing both rocket stages by "catching" them with the launch tower's systems, increasing payload mass to orbit, increasing launch frequency, mass-manufacturing the rockets and adapting it to a wide range of space missions. Starship is the latest project in SpaceX's reusable launch system development program and plan to colonize Mars.
Booster Catch
The booster is fully automated, and comes back to the tower and is successfully caught. Launch from the DSC launch pad. Also play with infinite fuel on, just in case. When the booster gets below 85km, roll so the black bar on one side of the booster is pointing directly in the south direction.
Automated Ship Catch Coming Soon...
GENERAL INFO
- Predecessor: Starship V2
- Created On: Windows
- Game Version: 1.3.204.1
- Price: $1,324,573k
- Number of Parts: 1335
- Dimensions: 148 m x 87 m x 98 m
PERFORMANCE
- Total Delta V: 1.6km/s
- Total Thrust: 94.8MN
- Engines: 41
- Wet Mass: 1.55E+7kg
- Dry Mass: 1.14E+7kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
2 | 33 | 967m/s | 79.9MN | 2.7m | 1.55E+7kg |
4 | 6 | 613m/s | 14.9MN | 2.7m | 4.36E+6kg |
Does it work for everyone?
Here, this starsjip needs to be programed for catch > https://www.simplerockets.com/c/Mwck4j/PROGRAM-THIS-STARSHIP-FOR-CATCH
37.01S - 124.85E < This is the catch towers location
@Luc3s Oh, ok. Thanks!
@TheVizzyLucky yeah, booster is manual. When you separate from the booster, you gotta choose if you want to do a booster catch or see the ship go to orbit. You have to switch to the booster to do a booster catch, and you are following the ship to orbit by default.
I just got a new device that can finally handle this rocket and it's amazing! I just have one problem: It ends off in the ocean 370 km away from the target. I suspect this is because the starship does the orbiting burn first and then I have to manually switch to the booster (by which point it might be too late to get to the tower). Is there a way to fix this?
Edit: Oh, and one more question: Should I even have to manually switch to the booster? I also tried it with max physics distance btw, that didn't help.
@Luc3s I will upload them tomorrow, I will give you the longitude and latitude of the starship tower and drone ship for Falcon
@ZastenX I actually had discord, but it doesn’t work on my pc anymore, and I don’t have another device to use it. But even if it’s for a custom system, my way WILL still work, you just need a bit more fuel. Just upload it and I will make it work, my starship and falcon 9 I made using those concepts work for any system.
@Luc3s Could you also download Discord?
@Luc3s You need to know I’m not using the regular Juno system, I’m using a custom one, is their a better way I can contact you?
@ZastenX and I have made a falcon 9 with the same concepts in the starship booster catch that I haven’t uploaded
@ZastenX I mean look at the concepts in the code, which I already said in a previous comment here to TheVizzyLucky, and could you upload the crafts you want automated?
@Luc3s And I prefer to use the starship I have already but it needs to have a new code for a catch attempt
The issue is I have zero experience with vizzy that’s why I need someone like you to help me with not just starship by my falcon 9. If you have like WhatsApp or some other form of contact it would be much appreciated
@ZastenX I made an unlisted fully automated starship full of comments to explain the booster catch vizzy, and unfinished ship catch https://www.simplerockets.com/c/CHWpRH/Starship it might be too massive part wise for you, but you dont need to launch it, you just need to see the vizzy
Hey Its ZastenX! I was wondering if you could help me program my starship and super heavy, Im aimming for a catch attempt on my next remake and if you could tell me if you have a better way at me talking to you like WhatsApp or download Discord
@TheVizzyLucky ok
@Luc3s He (ZastenX) is going to message you here (at least that's what he told me). Thanks for your help!
@TheVizzyLucky I meant what is now in the comment, I typed that wrongly
@Luc3s Thanks! I'll get a new device in about a week, I'm probably going to wait until that arrives (that one should be able to run this) and then try to implement it. One question: Is there a reason to set the throttle to -1 (instead of 0) at the end?
Edit: I just noticed I misread the description, this one already has an automated booster catch? I'll ask the other guy something quickly...
@TheVizzyLucky Hope this helps. I have a few tips for you for the booster tower catch. I just recently made a super simple and reliable booster catch program that I have not released yet.
First, have a Distance calculator. This is included in this craft https://www.simplerockets.com/c/M260C4/Hover-to-Target-Program
For a boostback burn, set the booster's heading to the heading of the impact position to the target position, you can learn how to calculate headings in the vectors and PiDs JNO guide on steam, and you can calculate impact position with this program https://www.simplerockets.com/c/1kbmWf/Impact-Prediction-Chip, and set the throttle to the distance between the impact position and the target position divided by 10000, until the distance is less than 300 meters or whatever works best. And then for aerodynamic guidance down to the tower, if the boostback wasn't precise enough, set the craft's heading to the heading from the impact position and tower, and pitch to something like 75 or 70, or if that increases distance then 105 or 110. And for the landing burn, if you have accurate weight of the booster and accurate thrust for the raptors, then you can light the engines when the craft is below 1600 meters altitude, and you can use the hover to target program to guide it to the tower, and for the booster to throttle the engines, put a bunch of if and else statements together, like if altitude > 500 set throttle to (vertical rate -20, which is an instruction in that hover to target program), else if altitude > 400 (vertical rate -10) and so on until the booster is at the altitude of the tower`s arms, so lets say the arms altitude is 180, then the final if else statement is: if altitude < 185 set throttle to (vertical rate) -1, then wait a few seconds and set throttle to 0.
@Luc3s I already sent him the link to this one, I can't really do anything with this myself because my device is way too weak. One question: I just saw the note about the automated catch, do you have an estimate of how long this will take? Also, he's looking for just the tower of this one (I think he said for landing or sth), do you perhaps have something like that?
@TheVizzyLucky I don't have a discord, but you could send the link to the rocket, and I'll put a ton of comments for you and him to understand
Hi, someone asked me for an automated flight like this, but there are some parts I can't do for him. Would you be willing to do make a modified version of this rocket for him? I can't even open it, my device is too weak. He'd like to talk to you on discord if that's possible.
@Luc3s The line you’re referring to says (0, 0, -1274200), but it’s right after the Ship detaches. When the burn begins, it switches to something around (0.112, -130.4, 129.4).
Now however, I don’t need to input extra engine ignitions. I left this alone for a few days, and suddenly it’s working a lot better.
@SpaceLAerospace yes