Introducing my SLS Block 1 variant for the Artemis 2 mission.
Video here
This craft features a fully automated launch to high earth orbit. This orbit is an elliptical orbit around droo. The automation ends once in this orbit, where you can plan your own TLI. Once Orion has entered and exited Luna SOI, it will automatically perform a correction burn to target the correct re-entry profile.
This rocket has loads of features.
• The launch pad is highly detailed and features crew access arm that retracts as soon as you spawn in. The pad also has umbilical cords and service arms that's disconnect and fall away on lift off.
• A fully working flight termination system that will automatically detect failures and trigger the relevant abort depending on how far into the mission it is.
• Randomly generated failures. Pay close attention to the Comms with the ground. They will alert you to which abort mode you are in, and if there is anything going wrong with the rocket during ascent.
• Abort modes are Mode 1 (Pad abort/below 1000ft), Mode 1B inflight abort with the Launch escape tower, and Mode 2 which is performed with the Orion spacecraft at high altitude and after the launch escape tower has jettisoned.
• The craft features an interior complete with 4 astronauts in Artemis coloured flight suits.
• The craft has the ability to automatically initiate de-orbit burn, jettison the service module and orient itself for re-entry. For a smooth ride to splashdown, ensure you trigger the re-entry AG while orbit periapsis is over water.
• During re-entry there is custom re-entry effects visible from the interior of Orion, and a realistic re-entry tail or streak visible from outside the craft. (IMPORTANT: Turn off in game re-entry and vapour effects!!)
• Orion is fitted with a docking HUD available by selecting the main docking port camera. This was made by user 'deep fried French toast' and is provided as an experimental feature in this craft. Future iterations of this craft will include a lunar lander.
• Some labels are from CenteurAerospace pack available here
I have tried and tested this to within an inch of it's life to iron out any bugs.
During the coast phase before orbit insertion, you may time warp but do not exceed 10x! You can time warp for Luna approach or Droo approach from Luna.
TURN OFF HEAT DAMAGE
TURN OFF IN-GAME REENTRY/VAPOUR EFFECT
This craft is very performance intensive when on the launch pad but does smooth out during liftoff.
I hope you enjoy this craft, it has taken about 4 weeks to fully build.
Please up vote and comment!
GENERAL INFO
- Created On: Android
- Game Version: 1.3.205.0
- Price: $21,539k
- Number of Parts: 821
- Dimensions: 51 m x 156 m x 118 m
PERFORMANCE
- Total Delta V: 27.0km/s
- Total Thrust: 5.0MN
- Engines: 42
- Wet Mass: 5.1E+7kg
- Dry Mass: 5.07E+7kg
STAGES
| Stage | Engines | Delta V | Thrust | Burn | Mass |
|---|---|---|---|---|---|
| 1 | 4 | 7m/s | 1.5MN | 3.7m | 5.08E+7kg |
| 2 | 2 | 3m/s | 1.9MN | 86s | 5.08E+7kg |
| 4 | 0 | 0m/s | 0N | 0s | 1.6E+5kg |
| 5 | 0 | 0m/s | 0N | 0s | 1.56E+5kg |
| 6 | 1 | 26.0km/s | 551kN | 3.5m | 24,406kg |
| 7 | 1 | 1.0km/s | 34kN | 4.0m | 8,636kg |