Use this falcon 9 to put this sattelite into a 150km by 150 km orbit, then land it back on land
Instructions
set craft pitch to 90 and activate the stage along with ag1,2,and 3 
do the apropriate gravity turn and wait until the boosters fuel is 33% 
deactivate ag1,2, and 3 before making a quicksave and activating the next stage and getting the sattelite into orbit
now to land the booster activate rcs and flip it around, activate ag2, and 3 and make the apropriate boostback burn
once done lock the craft retrograde and set the brake slider to 100%  wait till the craft is at 60Km, activate Ag2, and 3 and do the apropriate enry burn, the deactivate the Ags
wait till 10-13Km to do the landing burn, and at 1Km activate the landing legs and you have landed (hopefully) it is hard to land but you should make it in about 5 trys.
This took me 7 hours to make, test, and make it easy to use, atleast for me (no offense)
GENERAL INFO
- Created On: Android
 - Game Version: 1.0.8.0
 - Price: $34,128k
 - Number of Parts: 172
 - Dimensions: 90 m x 6 m x 6 m
 
PERFORMANCE
- Total Delta V: 37.8km/s
 - Total Thrust: 6.3MN
 - Engines: 11
 - Wet Mass: 4.07E+5kg
 - Dry Mass: 79,878kg
 
STAGES
| Stage | Engines | Delta V | Thrust | Burn | Mass | 
|---|---|---|---|---|---|
| 1 | 9 | 32.2km/s | 5.4MN | 3.8m | 4.07E+5kg | 
| 3 | 1 | 2.8km/s | 875kN | 3.7m | 93,597kg | 
| 6 | 1 | 2.9km/s | 8kN | 8.7m | 2,084kg | 
4 Comments
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        2.4 years ago
@TotallynotaYTER The falcon heavy is delayed due to a second stage issue where it flips around and hits the center core and destroyed both, I got it to not blow up but it still flips around and I can't get it to stop, I'm thinking of adding small srbs to help separate it and keep it pointing strait.
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        2.4 years ago
I am currently working on a Falcon Heavy, should be out in the next 1-2 days, I'm also working on a vizzy program for this
 
                    
              
              
              
              
              
              
                  
                  
                  
@TotallynotaYTER I somehow made the boosters explode at stage separation please help