After two months of designing and testing, DragonTech and I present you with...
Valkyrie, a fully automated VTOL aircraft. It has flight mode, program assisted hover mode, and automated targeted landing.
Craft Design and Video by DragonTech
Vizzy Program by Hannah1212
VIDEO: (Watch it!)
This is a beta release of our project. The craft is fully functional, but it’s possible there are some bugs that we missed. If you have problems or suggestions, let us know so we can fix them for the final release.
Controls
AG 1: Flight mode
Turn on AG 1 to automatically take off. One the takeoff is complete, manual control is engaged, and you can fly it like a normal plane
AG 2: Hover mode
Activate AG 2 to start hover mode. This starts the stabilization program and activated translation mode. The craft can be moved up/forward/sideways with translation mode controls (use keyboard, joysticks, or up/forward/right sliders). Use slider 2 to adjust heading. You don’t need to touch anything other than those controls. When everything is zeroed, the craft will come to a complete hover stop.
AG 3: Autopilot
Activate AG 3 to start the autopilot landing program. If you don’t already have a target selected, the program will ask you to choose a target from the list.
Notes:
- you can activate autopilot at any time, while grounded, hovering, or flying. The program will figure out what to do. If you are very far from the target, it will switch into automated flight mode until it gets close, if not it will hover the whole way.
- You can activate AG2 to automatically switch from flight to hover anytime while flying, or activate AG1 while hover to switch to flight mode.
- The targets options listed will only work in the Juno 2.2 system, because it is targeting various structures within DSC.
- The vizzy needs to run fast to be stable, It might not work as well on some devices.
GENERAL INFO
- Predecessor: Valkyrie
- Successors 1 craft(s) +49 bonus
- Created On: iOS
- Game Version: 0.9.616.1
- Price: $35,094k
- Number of Parts: 128
- Dimensions: 7 m x 22 m x 21 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 300N
- Engines: 7
- Wet Mass: 26,426kg
- Dry Mass: -13,728kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
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Go for it! I tried to comment the code a lot, but it is still pretty chaotic and messy. There are definitely parts that are more complicated than they need to be. The main control loop is basically a bunch of PIDs. If you have questions about a specific part just lmk. @CaveatEmperor
Love it. This sort of automation is what I want for my DDF fleet! :D Gonna take your code apart now ;)
@DragonTech well,I am just newhere and I don't know about many good users yet.... sorry,but I can rememberyou now! :)
Was adding programming to SimpleRockets a mistake?
@Hannah1212 thanks.
Good luck! The craft design part is by @DragonTech, he has some more cool crafts ;). @willsturner
Look at the post formatting guide for how to add photos (it is pinned at the top of forums). The video icon is just a clickable image that takes you to the YouTube video, and the “video” clip is just a gif, which can be added the same way as an image. @HurleyAerospaceCompany
Wow, I am sleeping right now
Cool. Can you explain to me how to put videos and photos in the description?
This is cool. Im working on a vtol aswell. Hopefully its nealy as good as this lol. Unfortunately I'm no where near asgood at making things look cool.
Hey this is really awesome!
(A+)
Keep up the great work!
@Tweedle_Aerospace Correct. Realistically though if you were to fly this you wouldn't go full speed and switch to hover, you would slow down before where u want to go. The fixed engines are a lot more powerful too so it's gonna take a while to reverse that. But there could be improvements where we could've made rotators full reverse and 100% throttle. The problem there is that it can be more unstable and less safe.
If it’s that fragile that might be a more of a build challenge than a vizzy challenge. @Jayceafton
Yeah it can take a bit, especially if you are going fast. Hopefully it eventually finished. Was it during the autopilot or just from flight to hover? @Tweedle_Aerospace
@FRE as in people players look up to? People who upvote? Wdym
@Hannah1212 wanna be my friend :)
@Hannah1212 the stabilization before transition to hover mode often takes a ton of time.
Hey dis is cool!
Love it!
@Hannah1212 I have a rocket that cant land auto but it is very fragile and I cant even land it's just a beta
I can, I’m not really taking requests rn, but I’m really curious what is it? @Jayceafton
Hey you can do vizzy right? Well boy dont I got a CHALLENGE for you
@FRE dasx is news222
@DragonTech epic
@Hannah1212 was just messing around lol. Everyone can have favorites