Finally created a feature-loaded, Vizzy-scripted, small, manned capsule (with support module), with vanilla SR2.

Capsule Description:
Small capsule (2.4m Diameter - 1.2m radius), holds 3 crew members, two docking ports (hidden behind actuated doors), parachute, deployable legs, 4 motors for propulsive landing.
Automated landing script coded for water landing (although capsule doesn't float yet) and ground landing (has not been tested outside of Droo).
Automated abort code for separating from main booster (may need some tweaking, (setting throttle to 0 before separating).

Support Module:
Connected to the capsule with two interstages (the primary one and the umbilical interstage). The support module provides extra fuel, and power to the capsule. The support module will automatically detach when it's methalox tank runs out (it has a separation motor to pull it away from the capsule).

Activation Groups:
AG1: Capsule engines
AG2: Landing legs (Slider 1 to Max to open doors, Slider 2 to Max to extend legs)
AG3: Gyroscope (not too powerful)
AG4: Door (Slider 1 to Max to open crewed door)
AG5: Docking Ports (Slider 1 to Max to expose docking port on front, Slider 2 to expose docking port on belly)
AG6: Parachute
AG7: [unused]
AG8: Abort (will automatically pull the capsule away from the rest of the vehicle and then will initiate the auto-landing sequence)
AG9: Auto-Land (will automatically land the capsule safely... most of the time)
AG10: RCS

Feel free to use this file in whatever way you'd like! Credit me if you want to, but I'm not too picky, just doing this for the fun of it! Enjoy!

GENERAL INFO

  • Successors 1 craft(s)
  • Created On: iOS
  • Game Version: 0.9.307.0
  • Price: $25,854k
  • Number of Parts: 280
  • Dimensions: 45 m x 6 m x 3 m

PERFORMANCE

  • Total Delta V: 5.8km/s
  • Total Thrust: 2.9MN
  • Engines: 12
  • Wet Mass: 1.5E+5kg
  • Dry Mass: 20,616kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 3 3.9km/s 2.1MN 3.4m 1.5E+5kg
4 1 1.1km/s 145kN 1.6m 15,277kg
6 4 833m/s 115kN 58s 9,675kg
7 0 0m/s 0N 0s 6,212kg

2 Comments

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    330 DmonGT

    @Felix05 Good call, I remembered the setting, but thought it was in the tinker panel (it is actually in the Advanced Part Settings). I will add that to my "fix" list. Thank you!

    +1 3.9 years ago
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    366 Felix05

    You can make the capsule floating with setting Buoyancy at something below 100

    +1 3.9 years ago

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