Auto Credit Based on CassioExtremo's Starship S37
What's new in this update?
Starship 37:
I fixed an issue with flares during reentry on the nose cone flaps and set them to V2.Super Heavy Booster:
The booster now looks more like the B16.
In this latest project of mine, the S37 has a fully functional satellite dispenser!
How to open the payload bay:
Activate activation group 5 (door) and then use Slider 4 to open and close.How to move the satellite dispenser: Activate activation group 3 (Starlink up/down) and then use Slider 3 to raise and lower.
NOTE: I set the satellite release order in the Staging Editor. All you need to do is lower the dispenser to the door level and activate the stages.
- How to move the flaps: Activate activation group 6 (flaps)
and use Slider 1 to move the nose cone flaps and Slider 2 to move the engine skirt flaps.
I may need to update this project further, but for now, have fun with it :-)
GENERAL INFO
- Predecessor: Starship S37
- Created On: Windows
- Game Version: 1.3.204.1
- Price: $93,692k
- Number of Parts: 863
- Dimensions: 135 m x 17 m x 11 m
PERFORMANCE
- Total Delta V: 3.7km/s
- Total Thrust: 104.1MN
- Engines: 39
- Wet Mass: 2.99E+6kg
- Dry Mass: 4.46E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 33 | 2.8km/s | 86.0MN | 60s | 2.99E+6kg |
2 | 6 | 873m/s | 18.0MN | 2.1m | 2.99E+6kg |
1 Comment
2 Upvotes
Log in in to upvote this post.
Really good craft! Although, I noticed some things could be fixed, and here’s some suggestions. The plume could be longer and the flaps could have cameras, but that’s mainly it for starship. Superheavy on the other hand, could use some changes. Super heavy is top heavy, and does not want to re-enter atmosphere in a stable way. And it could also use some more cameras, but else from that, really good craft!! 🔥🔥🔥🔥🔥🔥