681 downloads

My SLS but in a drafted block 2 configuration with liquid boosters. This craft would be able to launch incredible amounts of cargo to LEO and to the moon. Now it can do that in SR2.

GENERAL INFO

  • Created On: iOS
  • Game Version: 0.9.403.0
  • Price: $125,663k
  • Number of Parts: 982
  • Dimensions: 109 m x 19 m x 9 m

PERFORMANCE

  • Total Delta V: 7.6km/s
  • Total Thrust: 48.7MN
  • Engines: 47
  • Wet Mass: 1.79E+6kg
  • Dry Mass: 2.14E+5kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 8 4.5km/s 26.3MN 3.4m 1.79E+6kg
2 0 0m/s 0N 0s 7.4E+5kg
4 4 3.0km/s 612kN 6.9m 1.2E+5kg
5 9 161m/s 23kN 13.9m 1.2E+5kg

7 Comments

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    Huh, interesting. I have never had the problem in the way you described it.@Brandond678

    3.8 years ago
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    @HalfAssedSpaceGuy at least when this issue occurs. Sometimes im lucky & itll load & i can ket it run the program but then if thats the case i thwn have to try & force it to roll before the boosters sep or itll clip & make it all go boom

    3.8 years ago
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    @HalfAssedSpaceGuy how do i do that? The moment the game loads it explodes...

    3.8 years ago
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    Interesting. do you slow down time warp when you load it up?@Brandond678

    3.8 years ago
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    @HalfAssedSpaceGuy i recently upgraded my phone & with the rediculous ram capabilities I turned everything up

    3.8 years ago
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    What are your physics simulations set to? Because of the gimbaling engine it can have some trouble being run in game. @Brandond678

    3.8 years ago
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    Im having issues currently with it exploding upon loading/start...

    3.8 years ago

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