This version is intended to be usable by mobile players and more PC players. It's still a high part count, but significantly less than is predecessor, (https://www.simplerockets.com/c/1F824Y/Starship-Superheavy-With-TPS-v1-0)
The activation groups are labeled as to what they do
The canard and aft fins are both controlled by slider 1. The canard (upper) fins are AG1 and the aft (lower, larger) fins are AG2.
Superheavy's Engines are Controlled by AG3 and AG4. AG3 controls the outer engines, and AG4 controls the inner 7.
Starship's Engines are controlled by AG5 and AG6. AG5 controls the Vacuum engines, and AG6 does the Sealevel engines.
The landing legs are controlled toggles by AG8, and can be extended with Slider 2
GENERAL INFO
- Created On: Windows
- Game Version: 0.9.404.0
- Price: $211,941k
- Number of Parts: 689
- Dimensions: 121 m x 19 m x 11 m
PERFORMANCE
- Total Delta V: 13.7km/s
- Total Thrust: 55.5MN
- Engines: 37
- Wet Mass: 2.75E+6kg
- Dry Mass: 66,370kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 31 | 3.0km/s | 46.7MN | 1.9m | 2.75E+6kg |
2 | 3 | 5.4km/s | 4.4MN | 8.2m | 8.5E+5kg |
3 | 3 | 5.3km/s | 4.3MN | 8.2m | 8.5E+5kg |
Comments
19 Upvotes
Log in in to upvote this post.
Add solar panels
@theUSSR Can a few lads not have a conversation?
@theUSSR Why?
@ChaoticGraviton have a nice day
@Politonno Same here, and same to you
@ChaoticGraviton cool. I hope you will finish your crafts successfully and without overloading yourself. My business now is Starship stuff, it's my hobby. I work on it almost every day .
@Politonno Currently am working on quite a few. Each are taking a long time, but im doing a little on each. I hope to have one of them up soon
@ChaoticGraviton I am on it. Thanks! Are you working on any Starship thing or taking a break?
@Politonno Great to hear that, but the door is just shown as being steel color wise. My recommendation would be to just paint it the same color
@ChaoticGraviton blach not, but grey. Also I will work on the Sthetics more a lot in the next versions
@Politonno none of the official renders show the door being black, why i said that
@ChaoticGraviton I thought about it, but I wanted to do it similar to the renders and ellegant. Also thanks for the opinion
@Politonno being honest, Visually not. I would suggest painting the cargo door to match the rest of the vehicle
@ChaoticGraviton hey, does my non-tinkered craft compares now with yours? nah, just kidding. I don' want enemies. Maybe rivals, but just maybe. Just wanna a little opinion
@theUSSR In my cargo alpha version I have the tinker pannel turned off
@Politonno ok
@ChaoticGraviton that wasn't a mistake but a way to write fast and quick like "u" and not "you"
@Politonno no problem, also its oh*
@ChaoticGraviton o yeah, my mistake, thanks
@Politonno Built*
@ChaoticGraviton I just have built a cargo nose cone without tinkering.
@Politonno Yeah pretty much. and we shall see what happens with those
@ChaoticGraviton so a craft with a lot of time and energy implicated only because it's tinkered? Ok, I will see what will happen in the next weeks with my new starships
@Politonno not really, no. Most people will not upvote a mass edited craft
@ChaoticGraviton soare you saying that tinkered stuff don't deserve any upvote? Little ridiculous, but I say that I am making non-tinkered stuff offline. Then a comparasion is unevitable, like my Starhopper or the Little Joe II