This version should let you choose your own trajectory to cylero without any vizzy deciding the trajectory itself. Gives off the same lag but it should let you use it more easily
I recommend using very-high performance pcs to launch the craft and to turn off Parallax before launch (you can turn the mod on just before landing)
Info about the craft:
Mars Pathfinder is a lander that landed on Mars using airbags for the first time. It launched on the Delta II on December 4, 1996 and landed at July 4, 1997, American Independence Day. I could say that it's a patriotic landing. It also had the 1st Mars Rover, Sojourner, on one of the petals of Mars Pathfinder. It investigated rocks on Mars and more on it. The lander also had some instruments and solar panels on it. It's also a part of the Discovery Program. And it's NASA's return to the surface of Mars after 20 years. After landing, the lander was called the Carl Sagan Memorial Station. It's also a proof of concept for things like airbags that was eventually going to be used on the Mars Exploration Rovers.
All Activation Groups and inputs:
Cruise Stage AGs:
• AG1:
Code to propel the spacecraft using the 3rd stage to Mars and then it will jettison the 3rd stage
• AG4:
Code to propel spacecraft using 2nd stage to 1200 km apoapsis
• AG5:
Code to launch to orbit
• AG6:
Code to separate the cruise stage at the right altitude
• AG7:
Input to use Translational Top RCS: Brake
Input to use Translational Bottom RCS: Throttle
Delta K AGs:
• AG8:
Code to spin the spin table
Lander AGs:
• AG1:
Slider 1: Front petal
Slider 2: Left Petal
Slider 3: Right Petal
• AG3:
Slider 1: Changes how inflated the airbags are
Slider 2: Changes how spread out the base airbags are (Change it to 40% for more realism after all petals are opened)
• AG4:
Slider 1: Rotate camera in Vertical Axis
Slider 2: Rotate camera in Lateral Axis
Slider 4: Zoom
• AG7:
Slider 1: Rotate antenna in Longitudinal axis
Slider 2: Rotate antenna in Lateral Axis
• AG9:
Slider 1: Deploy Ramps
Slider 2: Put safe platform below rover (Or at least that's what I think Slider 2 does with AG9 activated, since I forgot if I removed that platform or not)
• AG11:
Code to land the whole thing
Rover AGs:
• AG1:
Pitch: Forward and Backward (I think all of you know this)
Yaw: Turn front and back wheels (I also think all of you know that yaw is used for turning)
• AG3:
Slider 1: Rotate first joint
Slider 2: Rotate 2nd Joint
• AG5:
Slider 1: Turn wheels 45° (Put the brakes to a lower level before this, then after setting slider 1 to 100%, go back to full brakes immediately.)
Yaw: Use wheels
Here's a long guide for the whole craft (there's also a specific rover guide after this):
(Disregard if you just want to play with it, not simulate the actual mission)
Activate the launch sequence (AG5).
Then, after orbit insertion, make your planned burn to Cylero. Then, Activate AG4 when you finish your warp to the burn. Wait for 2 in-game seconds after the display text appears after engine shutdown. Switch to the Delta K chip by pressing on one of the spin jets and pressing the command button and activate AG8. Then, after the delta k separates, Activate AG1. I hope you have a lot of patience because this is the laggiest part of the mission. You need to wait until the weights jettison for the lag to decrease. Then, maybe keep the heading lock for like 2 seconds after the weights jettison. Then, after the third stage separates, you can reduce spin to 12 deg/s or just timewarp. But, you have to do trajectory corrections too on the way. So just activate cruise stage rcs, make a burn node and once you timewarp to the burn node, RCS will do the job since some RCS are activated only by the throttle. Then, after you get an encounter periapsis of below 20 km, You can just timewarp to Cylero. Then, timewarp to 10000 km. Then, you can either activate the Aeroshell separation code or just separate the aeroshell manually. Switch to the aeroshell. Once you're in Cylero's Atmosphere, Activate AG11, aka the landing code. Just wait until the bridle separates. Then, lock the heading to down and just before reaching the surface, unlock heading down. Now, just watch it bounce. When it stops bouncing, lower the value of slider 1 and 2 slowly. After it's fully deflated, Activate AG2. Then, find out if it has landed on one of the side petals. If yes, turn on AG1 and try increasing the value of a slider one by one until you see the lander rise or get rotated. Once you find the right slider to use, rise it slowly until it slowly rotates to base petal down. Then, put all 3 sliders to 100%. Otherwise, just activate AG1 and put all 3 sliders to 100%. Then activate the high-gain antenna controls and set slider 2 to 50 after changing the value of slider 1 to something above 20%. Activate Camera Controls and Set slider 2 to 50%. Activate the ramps and set slider 1 and 2 to 100%. (I apologize about it deploying differently than in real life.) Then, activate AG6. Then, you can release the rover using AG8, make it roll down the ramp then activate AG5 or just activate AG5 after activating AG6.
Rover Guide (Very important info to read if you want to use the rover):
Activate AG8 on the lander. Switch to the rover. Then, set the brake to at most, 89%. Then activate AG2 to make the rover stand up. After making it stand up, Activate AG4. Then, activate AG1. Then, roll it down the ramp. If you want to have rocks around its surroundings for realism, Install and activate the mod Parallax before launching the craft. If you need to turn, stationary, Activate AG5 on the rover, lower the brake to at most, 89% and then put slider 1 to 100. Then, Put brake to 100%. When it's time to turn. turn off the brakes fully and turn using yaw controls. Once done turning, Set brake to 100% and slider 1 back to 0%.
Creator Notes about the craft:
Mars Pathfinder is something that I wanted to do for at least a year. My interest for building it last year descended because of how many parts it has when it has the airbags. But now, I did it, and I launched it, even with the lag. It was worth the blood, some sweat and some tears to build this masterpiece (Did I just use hyperbole?) because of how better and more detailed I am in building crafts now than last year and because I actually launched it with no flaws because of weeks of testing. Even if this craft, past and future crafts from TheSimplest's Delta II that I modified are in a 2:1 ratio, I'm still happy that I got to build a very detailed masterpiece.
Also, here's what the Cruise Stage looked like last year:
And the cruise stage this year:
Craft Notes:
• The airbags actually do not bounce as much as in real life, but they still work.
• The ramps are deployed differently on purpose so that there are less parts on the craft and so that there aren't any errors in deploying the ramps.
• I actually powered the 3rd stage with solid fuel.
• It's recommended to use a very high-performance computer to launch this craft so that there's no/minimal lag.
(This craft was made by a Filipino)
(Delta II was made by TheSimplest, but, I did modify it)
GENERAL INFO
- Created On: Android
- Game Version: 1.3.114.0
- Price: $98,013k
- Number of Parts: 2675
- Dimensions: 97 m x 50 m x 41 m
PERFORMANCE
- Total Delta V: 6.7km/s
- Total Thrust: 19.6MN
- Engines: 25
- Wet Mass: 1.26E+6kg
- Dry Mass: 6.62E+5kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 3 | 924m/s | 3.8MN | 4.2m | 1.26E+6kg |
2 | 6 | 932m/s | 8.1MN | 64s | 6.84E+5kg |
3 | 3 | 421m/s | 4.1MN | 64s | 6.84E+5kg |
8 | 1 | 2.9km/s | 289kN | 7.1m | 71,107kg |
11 | 1 | 1.6km/s | 294kN | 87s | 21,900kg |
10 Comments
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5,872 CedandRossSpaceAgency
@Samps0n Hmm so you're telling me i have to buy a new phone now
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5,872 CedandRossSpaceAgency
@Samps0n from what i've heard they are weights + the shape is unknown for the delta rocket i guesz so i desided to just call them despin weights
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0 Samps0n
And yes my iPhone pro max didn’t lock me out at all and n the TestFlight beta . The last update was to improved high part count crafts on mobile or in general. Read your updates when you get the chance
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0 Samps0n
Well you can google that and most are round and yo-yo-like. Its absolutely not specific enough to correct. Fr m memory there's a NASA video that refer to on youtube, like 11 seconds long. K nda weird that you gmwould alienate the only person that has even acknowledged that you have achieved something that most called undoable aka de-spin ‘balls’ 🤣
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5,872 CedandRossSpaceAgency
@Samps0n HOW DID YOU HAVE LITTLE TROUBLE PLAYING IT IN YOUR IPHONE? Does it have enough performance to run this craft with no lag while it spins too?
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5,872 CedandRossSpaceAgency
@Samps0n The airbags are cushioning airbags
Also, I made it and posted it in like last year but decided to make this version (sacrificing realism by switching the fuel of the pam-d to kerolox) so that you could do your own burn without very specific directions. Parallax is a Juno New Origins mod. With trees, and nature, rocks, and other stuff. And it's despin weights, not de-spin balls -
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0 Samps0n
De-spin balls!!?!?! I hoped I would be the one to figure that trick out! It’s amazing! Works just as it should. I think you could release that as a, or in a l, bus component, I am a cedarross AND delta fan so I stumbled across it tho you have no idea how many delta II’s I dl’d just to find one that would spin up, let alone de-spin. Everyone that has a real clue about the methodology that the space programs use will give you props. Tho most of those ppl have had all the delta II they want, tho a bus that has a feature that is on all(?)pam-d bus’ but has so far been unobtainable to even the most clever of us, well this put you into a whole new category, fore, you have offered a unique gift. Totally Your call, I know you like to offer a total package but it’s something that I think would garner you an accolade or two. It’s nice to have you back. You spent a lot of time making this amazing.
I see ag7 refers to a hoverlaunch but you have the airbags,😅 ¿is it NASA hover lander (disposable one) is it referring to the drone?
I am stoked to be the first to acknowledge your work. You mentioned parallax, is that the tree app? I have had very little trouble running this on my iPhone pro 14 max , 30 min of play with only 2 lockouts.well I am off to see what your other offering was, take care, nice to have you back in action. It has been a lil while
@Samps0n I did read. Although it may have not worked since my device is almost 4 years old