SPFN 329 AURORA
Aurora Class Space Cruiser
The "Aurora" is the first mature manned warp battleship of the Solar System People Federal. Its birth marks a crucial step for warp technology to move from experimental verification to engineering application. Based on the sturdy and slender hull of the battle - tested "Meteor" class, engineers integrated a new - generation "Singularity Engine" that has undergone miniaturization and redundant design. By distributing the engine layout to optimize the shape of the warp field, they successfully solved the key problem of structural damage to the hull caused by the gravitational gradient found on the experimental ship "Gagarin". Different from the "Gagarin", which serves as an unmanned technology verification platform, the "Aurora" was designed from the beginning as a scientific research platform capable of carrying a scientific team and staying in alien orbits for a long time. Meanwhile, to deal with unknown threats in space, the ship's armaments have also been upgraded to the latest models. As the lead ship of the "Aurora" class, it not only inaugurated the era of interstellar navigation for the Federation but also became the first mobile outpost for humanity to reach for the stars.
The above content is purely fictitious.
Propulsion Systems:
- 6 Laser fusion main engines
- 48 Attitude control engines
- A warp drive engine system
Weapon Systems:
- 10 dual-mounted laser turrets
- 12 electromagnetic railgun turrets
- 22 point-defense cannons
- 1 axial heavy laser main cannon
- Vertical launch system carries 416 missiles (in 12 launches)
- Hangar capacity for 12 space assault boat/fighters (This version is not equipped)
Control methods:
- Flight control: Throttle, pitch, roll and yaw.
- Stage1:Main engine
- Slider1:Upper/lower turrets pitch
- Slider2:Upper/lower turrets rotation
- Slider3:Port/starboard turrets pitch
- Slider4:Port/starboard turrets rotation
- AG1:Laser turrets fire
- AG2:Railgun turrets fire
- AG3:PDC turrets fire
- AG4:Laser main cannon fire
- AG5:PDC turrets deployment
- AG6:Firing aim system
- AG7:Missile launch
- AG8:Auxiliaty control
- AG9:CATOBAR system
- AG10:Warp engine
- AG11:RCS engine
- AG12:Main engine
- AG13:Heat sink array
- AG14:Light & screen
- AG15:Internal hangar hatch
- AG16:Exterior hangar hatch
- AG17:External missile hatch
- AG18:Upper missile hatch
- AG19:Lower missile hatch
- AG20:Escape pod launch
Have fun!
GENERAL INFO
- Created On: Windows
- Game Version: 1.3.205.0
- Price: $726,691k
- Number of Parts: 3200
- Dimensions: 58 m x 98 m x 310 m
PERFORMANCE
- Total Delta V: 650.6km/s
- Total Thrust: 62,077.6MN
- Engines: 545
- Wet Mass: 2.05E+7kg
- Dry Mass: 1.06E+7kg
STAGES
| Stage | Engines | Delta V | Thrust | Burn | Mass |
|---|---|---|---|---|---|
| 1 | 6 | 650.6km/s | 368.3MN | 7.43hours | 2.05E+7kg |
Notes:
1.
VTOL can be achieved by switching the RCS translation mode. (Mobile Devices)
2.
When the height is less than 100m, the landing gear is automatically opened.
3.
Astronauts can be moved around in the spacecraft by crew compartments (insulation textured cabin).The elevator can be controlled by activating or disabling the piston.There is a manually operable boarding hatch behind the bridge at the bottom of the spaceship.
4.
When running this craft on your device, the waiting time of the Vizzy program may be different than expected.
5.
AG5 must be started before starting AG3, otherwise AG3 cannot be started.
6.
AG6 needs to lock the target craft before starting, the turret will automatically aim at the target.When using AG1, AG2, and AG3 to select various weapons for firing, the fire control system will automatically select the turrets that can aim at the target and are not blocked by the ship's hull for firing.
7.
AG7 needs to be higher than 1000 m to be activated. Before launching a missile with the AG7, the target craft must be locked manually or the missile guidance program will not start. When starting AG7, a mode selection window will pop up: Select the missile launch bay to be launched. Input 1 to select external missile launch bay, input 2 to select upper missile launch bay, input 3 to select lower missile launch bay. If the target exceeds the physical distance, it needs to switch control to missile after launching. When the missile runs out of fuel, it will self-destruct. Compared with the previous work, the missile launch of this spaceship no longer uses staged launch.
8.
AG8 needs to be higher than 100m and less than 10km to be activated. Turn on AG8 to start the auxiliary control. At this time, a mode selection window will pop up: Enter 1 (default) to enter the altitude hold mode. Enter 2 to enter the auxiliary landing mode until the spaceship touches the ground. Turning off AG8 will terminate all auxiliary controls. The auxiliary control program can only control the vertical speed and flight attitude of the spaceship when hovering or landing. The horizontal speed and forward direction of the spaceship still need to be manually controlled. Don't use this function on asteroids or satellites with almost no gravity.
9.
AG9 needs to be higher than 2000m to be activated. Turn on AG9 to execute the space assault boat/fighter ejection program. After the crafts is ejected, the ejection/recovery device continues to unfold and waits for the crafts to dock. When docking, the forward direction of the crafts needs to be the same as that of the mother ship. After the crafts docks, turn off AG9 to complete the crafts recovery.
10.
AG10 needs to lock heading on the destination target before starting. The spaceship is outside the current planet's atmosphere and higher than 10km . If the speed exceeds 10 km / s when starting AG10, a mode selection window will pop up: Enter 1 (default) to continue acceleration Enter 2 to decelerate or exit warp speed.The warp engine is only controlled by AG10 and is not controlled by the throttle.
11.
AG11 will automatically start and cannot be turned off when the throttle is not 0, or when AG8 or AG10 is activated.
12.
AG12 will automatically turn off when AG8 or AG10 is turned on. It can be manually turned on during the startup of AG8 but cannot be turned on during the startup of AG10.
13.
AG13 requires the spaceship to be outside the current planet's atmosphere and at an altitude of over 100 meters. When the spaceship is outside the current planet's atmosphere and at an altitude of over 100 meters, the heat sink arrays will automatically deploy when the main engine is started or when turrets firing. When the turret rotates, the heat sink arrays that partially block the firing range will automatically retract.