Auto Credit Based on batwolf's Phoenix SuperHeavy

This mission sees the Pheonix launch an 85 ton payload to between 100 and 120km orbit. A single 3 degree gravity turn at 30m/s is enough to achieve orbit, with booster separation at 30km, and after payload deploy the core stage will land in the general vacinity of the launchpad with a parachute assisted final descent.

The entire mission is automated, including camera angle, throttle down for maxQ, booster seperation, orbit insertion burn, reentry burn, slowdown burn, and landing.

GENERAL INFO

  • Predecessor: Phoenix SuperHeavy
  • Successors 4 craft(s)
  • Created On: Android
  • Game Version: 0.8.402.0
  • Price: $73,327k
  • Number of Parts: 127
  • Dimensions: 86 m x 15 m x 15 m

PERFORMANCE

  • Total Delta V: 15.2km/s
  • Total Thrust: 25.9MN
  • Engines: 22
  • Wet Mass: 1.36E+6kg
  • Dry Mass: -210,996kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 15 13.2km/s 23.6MN 4.5m 1.36E+6kg
2 0 0m/s 0N 0s 9.09E+5kg
3 1 2.0km/s 1.5MN 3.8m 2.36E+5kg

9 Comments

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    270 batwolf

    @Lkninml thanks, that is my goal but I'm still learning how to do all the parts of the mission. Vizi does not five us location data so i don't know how to automate docking... Yet

    4.3 years ago
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    17 Lkninml

    So that was a new experience. Nicely done. Any thoughts on a fully automated Apollo mission? I have never had a single sucsessful docking so my command pod, lunar dock and land dream has not been possible.

    4.3 years ago
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    270 batwolf

    @Edi3d3d how did you do that?

    4.4 years ago
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    ok ,so i have somehow a problem and i landed on Cylero.
    How??

    4.4 years ago
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    8,443 crowxe

    @batwolf
    Any time :) . Look at my video "the Luna job automated" just skip to finalising the orbit or the more sensitive moment of extending the apogee to 36,000 km without over shooting.

    4.4 years ago
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    270 batwolf

    @crowxe Awesome, thank you, I'll try that on my new project I'm working on :)

    +1 4.4 years ago
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    8,443 crowxe

    neat program. here's a trick for approaching required values like perigee to equal apogee . set throttle to {2% + (apogee-perigee)/apogee} when the 2 values almost equal it will be (x-x)/x or added thrust equal zero besides the 2% you put yourself , this prevents overshooting required values due to game lag or engines specs

    4.4 years ago
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    270 batwolf

    @SkyRocketTurtle thanks

    4.4 years ago
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    105 SkyRockT

    The rocket looks awesome!

    4.4 years ago

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