170 downloads Unlisted
Auto Credit Based on crowxe's Guided Landing2

this is the tinkered version, with the adjustments for takeoff. just activate the "control surfaces" activation group, and it will takoff, fly up to altitude, and switch to the target program, and land. im still messing with the vanilla version, it needs some more adjusting(doesnt respond to the fins steering as easily, with the mass...found that out when i moved the target further). im still hoping to get it together tonite. the upload is from pipvader because he has the beta version on windows.

GENERAL INFO

  • Predecessor: Guided Landing2
  • Successors 1 craft(s) +9 bonus
  • Created On: Windows
  • Game Version: 0.8.500.0
  • Price: $843k
  • Number of Parts: 39
  • Dimensions: 18 m x 3 m x 3 m

PERFORMANCE

  • Total Delta V: 19.0km/s
  • Total Thrust: 71kN
  • Engines: 1
  • Wet Mass: 2,627kg
  • Dry Mass: -223,833kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 19.0km/s 71kN 2.13hours 2,627kg

17 Comments

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    @crowxe save program as file without craft and find it in game library, make a link in google.disk and send here

    4.3 years ago
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    8,443 crowxe

    @RussianElonHusk
    i don't know how to send the program alone except if i shared as command chip craft. here's the fixed code version craft, must read introduction or fix its code for your own piloting setting
    https://www.simplerockets.com/c/6S0OnN/Guided-landing-Vizzy-V-3-0

    4.3 years ago
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    @crowxe just send me only a code because craft breaks it when I load it. Just send code

    4.3 years ago
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    8,443 crowxe

    @RussianElonHusk @SmurfResearchX i didn't try it yet. but anyway i enhanced the code for more generalized ranges. i'll test now and see what new vizzy did to it then upload here.

    4.3 years ago
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    @SmurfResearchX I can't send screenshots here but if this craft has a code Try to make a Vizzy code stand alone and send a Google link.

    4.3 years ago
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    @RussianElonHusk - i dont have a discord - im on the mobile version most of the time, but can try to talk on here, if that will work?

    4.3 years ago
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    @SmurfResearchX do you have discord? We need to talk

    4.3 years ago
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    @RussianElonHusk -this is it, the crowxe program was landing very accurately for me and pipvader yesterday, but the upload didnt replicate for crowxe as well, im not sure why...maybe settings or beta bug? but the beta updated and is not acting the same today - this is the version that was working great

    4.3 years ago
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    @crowxe - yesterday, i moved my simple rover target to 8km away from the launchpad, and circled around to see both variables in + and - (i made sure it wasnt lined up for just one slider control), so it moved around alot, and was dropping down right on it. but today, the beta version did an update, and it looks the same until the first landing burn, now it moves away from the target 500M consistently, something must have changed with the beta...man i thought it was just going to be adjusting a vanilla version from there

    4.3 years ago
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    8,443 crowxe

    Yeah I did changed it and landed close to it , about 50 m . The X and Y controls are shared in each fin with sin and cos function, that means some of the slides control is lost if the total is more than 1 , I still don't know which side loose for the other. Is your rover at equal X and Y distance ? Mine is 8.8 and 7.4

    4.3 years ago
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    @crowxe - ok - sounds good, i wonder why it didnt land right on...its been hitting my target just about every time - i didnt end up changing any of the original vizzy code, just added the beginning takeoff - but i did change the target node to the "simplerover target" - did you switch it back to yours?

    4.3 years ago
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    8,443 crowxe

    @SmurfResearchX
    i've just tried it, it works great and really stable takeoff. it landed like 50m off but that's fine, the program was kinda tailored for my target, just to see the guidance accuracy . it didn't land by the way, it just took off again at few meters off the ground but that also is no big deal. i'll start working soon on more generalized program (that's phase 2) then phase3 would be guided landing from trajectory (tailored) and phase4 is same as #3 but generalized as much as possible

    4.3 years ago
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    8,443 crowxe

    @SmurfResearchX
    I think we shouldn't worry about tinker anymore, I've been doing some tests for parts lift, seems it's just set on the part center of mass, so no matter how you make the bottom heavy, the center of parts lift will drop downward with it . I made a flat triangular empty tank with heavy battery at its tip and dropped it from space, the thing doesn't blink....fall down with absolute zero change in orientation. So yeah, tinker the hell out of it if you like. I'll test this craft once I'm done reporting the bug. It's more of an ignored flaw.

    4.3 years ago
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    @crowxe - ok, thank you - try this one out if you have time - it works 100% (just has mass tinkered still), but the vanilla version is almost there...

    4.3 years ago
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    8,443 crowxe

    @SmurfResearchX
    It's all cool man, I told you it's your craft and I get to use it when you finish it :)

    4.3 years ago
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    @crowxe - had to upload it to have the beta version under my friends account here

    4.3 years ago
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    398 PipVader

    @smurfresearchx

    4.3 years ago

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