"I was just in orbit of Skefelosomkosa...until I got orders, "Destroy the dropship" with its coordinates displayed, ofcourse I followed, that pirate dropship was a stolen freighter, modified ofcourse, that made sense as they were ofcourse going to haul back loot, it was no big deal, just 1 fatal missile and boom, it was gone. I then remember hearing our troops ask: "To any orbital Units with missiles, commence orbital strike on these coordinates, we are under heavy attack, we have units in the air and ground, dont hit the Tillers!" My blood ran cold at the word "Tillers" , to my knowledge we only deploy these things in serious scenarios, I dont even think they were deployed previously, they are hulking one man land beasts with a turret that could make frigate captains jealous...how large of a force did those pirates deploy?!"

-Ollius Von Toffus describing his perspective of the Battle of Skefelosomkosa and the shock he experienced upon hearing "Tillers"

Tillers are mostly autonomous landships, requiring a small crew of not but 1 person. These hulking beasts are the main battle vehicle of the Cult and are only deployed in very serious situations, such as the Battle of Skefelosomkosa. the Tiller sports and arnament of several turrets such as 8 tri barelled lance rifle dome turrets, 2 anti land medium plasma turrets, 2 pincer class frontal firing plasma cannons and primarily, the Tiller dual barelled plasma-kinetic hybrid turret. The kinetic-hyprid turret fires both plasma rounds ans physical shells, these shells being the custom Tiller ground concussion shell, which arent made for precision, rather they are meant to hit the ground nearby the target. This is due to the shells devastating affect of making a large area of ground rain, turning the ground inside out (hence the name "Tiller") and disrupting hostile targets in some cases, yet mostly rendering them immobile. The Tiller hasnt served in much battles before the battle of Skefelosomkosa in 2202AD, although it was regularly used in training drills, instructors often say that most of the craters in the general area arent from asteroids, rather the Tillers being used in drills.

Battle of Skefelosomkosa

"Bring out the Landship! Ready the Tillers, prepare the skefas to open fire! all units engage! Chemical weaponary imminent, Stay in your vehicles! I repeat stay in your vehicles!"

-Grandares Priminar to the Cults defence force after hearing about the unusually large pirate prescence heading toward the city

This battle all started when a large force of pirates dropped from orbit of Skefelosomkosa in order to try take over the Cults capital and gain control of the planet, and ofcourse the Cults loot, the cult was notified about this, on the north pole base, long range missiles were fired and Skefa missile variants were readied and firing their light missiles into the distance, this, fortunately did destroy a significant portion of the Attackers troops. the pirates made use of quick wheel reliant and dangerous vehicles, some hosting flamethrowers and xray beam turrets, gas grenade launchers and ultra heated plasma weaponary (all of which mentioned, are illegal weapons, banned by the Reincarta Resurgimus Convention of 2132). They made their way to the capital, fortunately orbital strikes did dwindle their numbers significantly too, the city was informed and Tillers and Terrian slugs were readied, the battle lasted several hours, with the pirates running off to hide until help arrived. Most of the battle was fought in the 1st quarter, the remaining 3 were spent hunting down the remainnants, this battle showed the reliability of the Tillers and the might of the cults defence force and fleet, making them now less targeted due to this victory.

Casualties:
Cult of Skefelosomkosa: 14
Pirate faction(hunted to extinction, no one apart from the pirates themselves knew the name): 92

GENERAL INFO

  • Created On: Android
  • Game Version: 1.3.204.1
  • Price: $13,079k
  • Number of Parts: 106
  • Dimensions: 6 m x 8 m x 23 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 300N
  • Engines: 1
  • Wet Mass: 54,626kg
  • Dry Mass: 54,620kg

STAGES

Stage Engines Delta V Thrust Burn Mass

7 Comments

  • Log in to leave a comment
  • Profile image
    15.3k Aludra877

    Do check the Activation group board, else the vehicle won't really do anything...I made it quote self explanatory.

    Inputs

    Reverse ag: Throttle
    Drive ag: Throttle
    Turn: Roll

    Pinned yesterday
  • Profile image
    15.3k Aludra877

    @KashmianAerospace thanks brother! Live long and prosper

    11 hours ago
  • Profile image

    It's a wall with guns. Of course it's good

    12 hours ago
  • Profile image
    15.3k Aludra877

    @KashmianAerospace thanks brother, I appreciate your feedback! are the spoken parts good?

    yesterday
  • Profile image

    This sure is an.. interesting design.
    Haven't seen this before.

    yesterday
  • Profile image
    6,160 PZLAgencies

    nice detail here, don't really see many tankers on jno

    +1 yesterday
  • Profile image
    360 mcialves

    @Aludra877 nice

    +1 2 days ago

5 Upvotes

Log in in to upvote this post.