GENERAL INFO
- Created On: Windows
- Game Version: 1.0.6.0
- Price: $1,080k
- Number of Parts: 20
- Dimensions: 16 m x 2 m x 2 m
PERFORMANCE
- Total Delta V: 7.0km/s
- Total Thrust: 232kN
- Engines: 2
- Wet Mass: 13,330kg
- Dry Mass: 2,299kg
STAGES
| Stage | Engines | Delta V | Thrust | Burn | Mass |
|---|---|---|---|---|---|
| 1 | 1 | 3.2km/s | 198kN | 2.0m | 13,330kg |
| 3 | 1 | 3.8km/s | 33kN | 1.8m | 1,715kg |
12 Comments
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2.2 years ago
I built a rocket with multiple stages of parachutes and radial rockets. It worked but a real Rube Goldberg. I tried yours and then accepted the contract and tried it again. It landed on top of the old one. Great job, it really is impressive and low cost.
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10 Jonstorm+3 2.8 years ago
FINALLY! Thank you so much!! I've been stuck on this stupid contract for ages.
It landed perfectly first time for me, didn't need to touch a thing.
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6,032 OverCAT83+1 2.9 years ago
It overshoots during reentry so a burn is needed to kill the lateral velocity until your right at top over the ship but other than that it does what it should do.
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105 joekalaam1980+1 2.9 years ago
@kmgt015 no need manual,dont touch anything,just wait。The key point is that the velocity vector and heading are used in vizzy to establish a connection
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60 kmgt015+1 2.9 years ago
The craft kinda works. will get to the ship on auto, but its landing is off and needs manual take over for the last bit. none the less, far more efficient than my builds. would like to know how to make it work though, seems pretty useful.
I try it, but it Land always in the water