This is a small update to increase reliability during the booster return for users with lower fps devices. Please report any further issues.
RSS ONLY Falcon 9 RTLS mission
The payload features 39 rideshare smallsats and one main satellite on top

Launch S2 into precise orbits or land the booster on the LZ
- Use with Hypatch's SS 2.1 (Light version)
- Quick Save
directlyafter stage seperation to launch and land on the same mission - If part count is too high: v2.11 features basic fuel tank payload

List of main features:
- Accurate mass & engine performance
- Multiple and varying
cinematic camerascenarios (AG6 toggle) and reasonably functioning landing tracking cam - Random minor or major issues can occur that can lead to a scrub or a failure requiring FTS activation. Default
anomaly rate 11% - Advanced launch profile,
SpaceX styleby calculating a profile that only decreases pitch (no sudden pitchup when circularizing) and uses a descending trajectory when necessary - Optimized MECO calculation for RTLS with some reserves
- Pitch/Rollover after the boostback burn

- Orbital insertion at SECO, two types of payload release methods and a deorbit burn
- Payload release method as used by SpaceX on Transporter missions (roll & turn)
- Deorbit burn
- KSC and VDB compatible

Caution: speeding up time —> chance of messing up launch (PIDS require decent fps). At critical moments time will be set back to normal, but this is not 100% reliable.
Other functioning versions of the FFF9:
V1.2: Starlink v2 Mini
V2.11: Basic fuel tank payload version
Credits
Give these programmers/designers below the credits they deserve.
Vizzy: Many ideas, code, help and time from GoldenShadow. Thank you!!
Autocredit failed, original rocket: Kepler452B
Interstage, S2 rcs and other ideas: ChaoticGraviton
Launch strongback: LLLLLLz
Landing legs: SmarsoAreo
Satellites by NewSight, DeepSpaceIndustries, CentaurAerospace, AstroAerospace, payload adapter by Novatron



(Erector mechanism not included)
GENERAL INFO
- Created On: Windows
- Game Version: 1.3.204.1
- Price: $54,103k
- Number of Parts: 2271
- Dimensions: 75 m x 1,202 m x 610 m
PERFORMANCE
- Total Delta V: 122m/s
- Total Thrust: 9.2MN
- Engines: 33
- Wet Mass: 1.29E+7kg
- Dry Mass: 1.16E+7kg
STAGES
| Stage | Engines | Delta V | Thrust | Burn | Mass |
|---|---|---|---|---|---|
| 1 | 9 | 93m/s | 8.2MN | 2.4m | 1.29E+7kg |
| 3 | 1 | 29m/s | 981kN | 6.2m | 1.29E+7kg |
17 Comments
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10.0k Dooiereierone month ago
@SpaceLAerospace no it’s not for the landing. You can take more or less take manual control of S2 with AG4.
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2,066 SpaceLAerospace2 months ago
Could you make this manual control friendly? Is that possible? Epic craft btw. :D
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0 guywho7 months ago
@Dooiereier no i dont have mods since im on mobile, and the only thing i see on flight logs is total mass and flight mass and whatever thingamamabfbshrksh
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10.0k Dooiereier7 months ago
@Starrystarshipchan i don’t think youre paying attention. The entire thing is fully automated.
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10.0k Dooiereier7 months ago
@guywho i have no idea tbh. Maybe let the sandbox properly finish loading before pressing AG1. Is there a flight log or dev log message? Any mods that could be interfering?
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0 guywho+1 7 months ago
i've been clicking ag1 and it isn't activating, do i have to do something or do i just have a severe and irreversible case of major skill issue? (second option more likely) what's worse is the fact that i've turned it on accidentally before (starlink version) yet now i can't do it now with all versions, help would be kindly appreciated!
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Other features not mentioned above: