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This is a small update to increase reliability during the booster return for users with lower fps devices. Please report any further issues.

RSS ONLY Falcon 9 RTLS mission

The payload features 39 rideshare smallsats and one main satellite on top

Launch S2 into precise orbits or land the booster on the LZ

  • Use with Hypatch's SS 2.1 (Light version)
  • Quick Save directly after stage seperation to launch and land on the same mission
  • If part count is too high: v2.11 features basic fuel tank payload

List of main features:

  • Accurate mass & engine performance
  • Multiple and varying cinematic camera scenarios (AG6 toggle) and reasonably functioning landing tracking cam
  • Random minor or major issues can occur that can lead to a scrub or a failure requiring FTS activation. Default anomaly rate 11%
  • Advanced launch profile, SpaceX style by calculating a profile that only decreases pitch (no sudden pitchup when circularizing) and uses a descending trajectory when necessary
  • Optimized MECO calculation for RTLS with some reserves
  • Pitch/Rollover after the boostback burn
  • Orbital insertion at SECO, two types of payload release methods and a deorbit burn
  • Payload release method as used by SpaceX on Transporter missions (roll & turn)
  • Deorbit burn
  • KSC and VDB compatible


Caution: speeding up time —> chance of messing up launch (PIDS require decent fps). At critical moments time will be set back to normal, but this is not 100% reliable.


Other functioning versions of the FFF9:
V1.2: Starlink v2 Mini
V2.11: Basic fuel tank payload version


Credits

Give these programmers/designers below the credits they deserve.

Vizzy: Many ideas, code, help and time from GoldenShadow. Thank you!!
Autocredit failed, original rocket: Kepler452B
Interstage, S2 rcs and other ideas: ChaoticGraviton
Launch strongback: LLLLLLz
Landing legs: SmarsoAreo
Satellites by NewSight, DeepSpaceIndustries, CentaurAerospace, AstroAerospace, payload adapter by Novatron





(Erector mechanism not included)

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.3.204.1
  • Price: $54,103k
  • Number of Parts: 2271
  • Dimensions: 75 m x 1,202 m x 610 m

PERFORMANCE

  • Total Delta V: 122m/s
  • Total Thrust: 9.2MN
  • Engines: 33
  • Wet Mass: 1.29E+7kg
  • Dry Mass: 1.16E+7kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 9 93m/s 8.2MN 2.4m 1.29E+7kg
3 1 29m/s 981kN 6.2m 1.29E+7kg

3 Comments

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    7,168 Dooiereier
    Other features not mentioned above:
    • Engine Control Unit regulates smooth throttling, acceleration limiting and throttling lower limit.
    • Checks for engine health before commanding release of the launch clamps, aborts if necessary in case of lower thrust than commanded or a deactivated engine
    • Manual launch abort (AG 4) / manual FTS (AG 4 twice quicky)
    • Script supports a new launch after a launch abort. (This was a lot of work!)
    • Flight computer keeps craft within AoA restrictions in the atmosphere. Expect damage if you exceed these.
    • S2 guidance uses optimal efficiency by reaching the desired orbital plane exactly at SECO
    • Camera vibrations on the booster camera during certain moments of the landing. Camera vibrations to the S2 MVAC cameras.
    Pinned 2 days ago
  • Profile image
    7,168 Dooiereier

    @CommanderCharlescalvin ??

    4 hours ago
  • Profile image

    Are you gonna make a vizzy version?

    4 hours ago

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