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  • How it works :

First the program will get lateral velocity vector then multiply by time until impact to get the ballistic range vector

After that add that ballistic range vector to nav position to get impact point

And then corrects for ground height

  • Well what's new with this version 2 ?

Impact point accuracy increased

By correcting the ground height for nav position first (scale down the nav position vector to the length of nav position where the craft is still on the ground) and then add ballistic range vector get impact point.

And then corrects for ground height.

  • What can I do with it??

You can use this for boostback burn and guidance landing or aerodynamic guidance or anything you want.

Big thanks to Golden Shadow and Patelsh24

GENERAL INFO

  • Created On: Windows
  • Game Version: 0.9.801.0
  • Price: $1,304k
  • Number of Parts: 3
  • Dimensions: 9 m x 2 m x 2 m

PERFORMANCE

  • Total Delta V: 3.9km/s
  • Total Thrust: 260kN
  • Engines: 1
  • Wet Mass: 11,073kg
  • Dry Mass: 2,254kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 3.9km/s 260kN 82s 11,073kg

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