GENERAL INFO
- Predecessor: Fix
- Created On: iOS
- Game Version: 1.3.204.1
- Price: $462,809k
- Number of Parts: 2009
- Dimensions: 161 m x 87 m x 256 m
PERFORMANCE
- Total Delta V: 996m/s
- Total Thrust: 54.9MN
- Engines: 43
- Wet Mass: 2.17E+7kg
- Dry Mass: 1.69E+7kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 13 | 258m/s | 17.6MN | 5.1m | 2.17E+7kg |
2 | 15 | 258m/s | 20.3MN | 4.4m | 2.17E+7kg |
3 | 5 | 258m/s | 6.8MN | 13.2m | 2.17E+7kg |
5 | 5 | 114m/s | 5.1MN | 19.91hours | 2.17E+7kg |
6 | 3 | 109m/s | 4.8MN | 8.0m | 2.17E+7kg |
7 | 1 | 0m/s | 448kN | 7s | 2.17E+7kg |
11 | 1 | 0m/s | 0N | 12.2m | 2.17E+7kg |
7 Comments
- Log in to leave a comment
-
1,614 SpaceLAerospace
@DanTheman1444 hmm... it might be something to do with physical and heat damage, and if not, I will contact CeylonAerospace.
-
Just a observation, in some cases why does the booster fail to ignite 2, sometimes 3 of the inner 10 engines for boost back burn before the activation group does so?
-
-
1,614 SpaceLAerospace
@DanTheman1444 you can, but if you catch the booster, you can re-launch it in the ocean and there will be space for the ship.
-
Just a question, do you need to do a intentional booster offshore divert or not catch the booster for you to do the ship catch? If so how do you reopen the chopstix after booster catch in preparation for ship catch?
-
6 Upvotes
Log in in to upvote this post.
@ssahinbay fixed colors on engines in ships engine bay, and added two vents