Auto Credit Based on SpaceLAerospace's Fix

Go to here to look at instructions: Fully Intergrated Starship (Update#2) Slider 1 to activate vents, you need to turn the engines on manually.

GENERAL INFO

  • Predecessor: Fix
  • Created On: iOS
  • Game Version: 1.3.204.1
  • Price: $462,809k
  • Number of Parts: 2009
  • Dimensions: 161 m x 87 m x 256 m

PERFORMANCE

  • Total Delta V: 996m/s
  • Total Thrust: 54.9MN
  • Engines: 43
  • Wet Mass: 2.17E+7kg
  • Dry Mass: 1.69E+7kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 13 258m/s 17.6MN 5.1m 2.17E+7kg
2 15 258m/s 20.3MN 4.4m 2.17E+7kg
3 5 258m/s 6.8MN 13.2m 2.17E+7kg
5 5 114m/s 5.1MN 19.91hours 2.17E+7kg
6 3 109m/s 4.8MN 8.0m 2.17E+7kg
7 1 0m/s 448kN 7s 2.17E+7kg
11 1 0m/s 0N 12.2m 2.17E+7kg

7 Comments

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    @ssahinbay fixed colors on engines in ships engine bay, and added two vents

    Pinned one month ago
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    @DanTheman1444 hmm... it might be something to do with physical and heat damage, and if not, I will contact CeylonAerospace.

    15 days ago
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    Just a observation, in some cases why does the booster fail to ignite 2, sometimes 3 of the inner 10 engines for boost back burn before the activation group does so?

    16 days ago
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    @SpaceLAerospace thanks!

    one month ago
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    @DanTheman1444 you can, but if you catch the booster, you can re-launch it in the ocean and there will be space for the ship.

    one month ago
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    Just a question, do you need to do a intentional booster offshore divert or not catch the booster for you to do the ship catch? If so how do you reopen the chopstix after booster catch in preparation for ship catch?

    one month ago
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    what got fixed?

    one month ago

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