USS Enterprise – Teaser Edition
Description:
This is an early teaser of the legendary USS Enterprise — a nearly full-scale recreation of the iconic starship. It’s still a work in progress, with more details, flight physics, and interactive features planned for future updates.
You’re welcome to explore, test, or modify it — but please give proper credit if you use this build as a base for your own creations or uploads.
This project aims to capture the feeling of commanding the Enterprise — the symbol of exploration, adventure, and hope among the stars.
Status: Work in Progress / Early Preview
Credits: Please credit the original creator if reused or modified.
23 Comments
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        3,066 BeaconIndustriesyesterday@Toddy1031 https://www.simplerockets.com/c/P0YicB/NCC-1701-ENTERPRISEEARLY-WIP# try It out and please read desc to use correctly 
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        3,066 BeaconIndustriesyesterday@Toddy1031 does Ur NCC-218 have any issues? Seems pretty good in warp also Imma send ya link 
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        1,089 Toddy1031yesterday@BeaconIndustries oh it seems we both face the same problems. Iam trying to do something with a vizzy code that should dribble around the physics. But sure i could try to help you! 
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        3,066 BeaconIndustriesyesterday@Toddy1031 I Need your help as my ship worlks well in atmosphere buT in space It can't warp tò a Planet(fixed spinning by making a separate gyro control system and for maneuvers Will have make RCS. It can target a Planet and gets very close like 1000-3000km at best but can't like warp in a straight line even w 10x Speed. U able help me? i can send you ship if you wanna test 
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        3,066 BeaconIndustries2 days ago@Toddy1031y ship keeps spinning when in Orbit idk why Is It Gyro related? Could RCS improved It? 
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        1,089 Toddy10313 days ago@BeaconIndustries yeah I will fix that by connecting all dockingport to a fuselage. 
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        3,066 BeaconIndustries3 days ago@Toddy1031 also May I borrow ypur light stickers? The text labels as Windows I mean 
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        3,066 BeaconIndustries3 days ago@Toddy1031 how do I fix heading? It's configurated as Rocket for good controls buT can't make It be sideways like Plane and stable 
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        3,066 BeaconIndustries3 days ago@Toddy1031 I tried Copy Ur docking Port interior and they wobbles so had make by hand an interiorof nachelles core 
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        1,089 Toddy10313 days ago@BeaconIndustries yeah im facing the same problem. There’s a glitch in game when you activate the x10 or more Timewarp. Then it works as it should but not at Normal speed or x2. Idk why. I tink the game reduces the physic calculations at higher timewarp. I hope I find a way to make this creation working. I am looking for the next one but I don’t know which Star Trek ship next. I build a Star Trek style ship already. Maybe I upload that 
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        3,066 BeaconIndustries3 days ago@Toddy1031 how r ya? I'm half done w my own Enterprise it's smaller than the real One buT not too small and has great in atmo RCS control,added impulse and reverse Power aswell as a warp....only issue Is It can't lock onto a Planet well like It should and idk why. Also warp Is wonky like unstable 
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        3,066 BeaconIndustries4 days ago@Toddy1031 so like a drag adjust module a all the propulsion I seen this before on other builds but couldn't find the way the adjust drag 
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        1,089 Toddy10314 days ago@BeaconIndustries I’m still figuring it out. I’m working on a kind of modular flight module. All the engines, rcs, fuelsystems shall be mounted on this. So that the hull has no mass and no drag and the module does the rest. 
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        3,066 BeaconIndustries4 days ago@Toddy1031 me had so far the main issue w orbital maneuvering and stability while atmo seems way easier. Also RCS Is hard tò configure tò turn while also mooving up/down/sides and back and forward 
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        3,066 BeaconIndustries4 days ago@Toddy1031 any tips on how to make star Trek ship designs stable and have good control? I made a 55m Enterprise and a 30m alien ship....used Vizzy Pitch hold tò stay plain and some Mass Playing tò have low weight and thrust around center of Mass. Better use RCS or Just engines for propulsion in general? 
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@Toddy1031 I copied Ur idea of making main Gyro capsule weak at only 850+Power so my ship Is now stable and can fly in space well sacrifing ability tò turn ir Pitch in atmo XD Will Need make RCS I guess buT still the Planet warp w impulse alone aint precise I can Land on It w some maneuvers wich I couldn't do maybe before...still working on a way tò make It excell at both atmo and space