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Auto Credit Based on InfinityTechnology's B7479

Problem fixed:Here

Hello everyone,Today I will share an airliner with you.

This is a kind of Boeing 747 which servicing in China International Airlines,I called it Air China-Boeing 747.

Here is the way to run it:

1-Put it on the runway.

2-Slider1 Down to pull down the flaps

3-TAB to show the Nav Sphere and turn to 20-45 degrees above the pod's white cone.

4-Throttle-speed up and take off!

(Maybe the center of lift is not so good)

Brake can activate the brakes and the thrust reverser system in the engines.

Here is the describition of other things of the plane:

1-Cockpit interior

The cockpit interior is referenced by many pictures on the Internet,so maybe it isn't the orginal cockpit of Boeing 747.

Main control rods-Controlled by Pitch,roll,Flaps and Throttle.

Other control rods-controlled by AG10-Landing gears,AG1,2,3,4,5 and Slider2.

Lights can be activated by AG7, but the windows need to change their colour to achieve to bright.

This is my first airliner with some details,if you like,thanks a lot!

GENERAL INFO

  • Predecessor: B7479
  • Successors 1 craft(s) +63 bonus
  • Created On: Windows
  • Game Version: 0.7.3.2
  • Price: $1,087,189k
  • Number of Parts: 2882
  • Dimensions: 55 m x 197 m x 229 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 10
  • Wet Mass: 36,823kg
  • Dry Mass: -2,882,126kg

STAGES

Stage Engines Delta V Thrust Burn Mass

8 Comments

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  • Profile image

    After 9 months,It gets its New life.

    Pinned 4.0 years ago
  • Profile image

    I like fixed version

    3.5 years ago
  • Profile image
    1,503 GenTitan

    @Dogfish5550 It was ment to be a Chineses joke.

    +1 4.4 years ago
  • Profile image
    3,171 CASXA

    @legohelobilly it's made in Washington state

    4.4 years ago
  • Profile image

    @PhilipTarpley Thanks a lot, I will pay this attention on my next works:)

    4.7 years ago
  • Profile image

    @InfinityTechnology That is one detailed plane, great job :)

    FYI: I noticed that nearly all the parts in this craft have the stability modifier maxed out at 50. This is resulting in the craft being nearly impossible to rotate. I'm guessing you may have done this trying to make the landing gear and a few flaps/ailerons more stable. If you adjust this on too many parts, it will make the craft so "stable" that it won't rotate at all.

    To make the gear more stable, you can bump it up for just the landing gear parts which are in the same "Group" number (under Advanced Part Settings). Since that value is relative to surrounding parts, if you also do it to surrounding "Groups", it effectively cancels out the stability enhancement and just results in slowing down the rotation ability of the craft.

    Here is the one I adjusted to tame the landing gear ...the flaps still act funky at times, though b/c I didn't adjust them.

    Edit - I have not tested it, but I think the flaps might be unstable b/c they've been mass scaled down to zero. This can result in unstable joints in certain circumstances (like if all the parts in a group have been mass scaled such that the group has extremely low mass).

    4.7 years ago
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    1,503 GenTitan

    Made in China

    +2 4.7 years ago
  • Profile image
    2,116 shuAyc

    牛!!

    +2 4.7 years ago

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