Specifications:
Weapon Type: Air-to-Air Missile [AAM]
PoH: 95%
Range: 50km = 27nm
Maximum Speed: Mach 4.5
Maximum Target Altitude: 15,000m
Maximum Target Velocity: 2058m/s | Mach 6
Warhead: 48kg PETN
Weight: 220kg


Description:
AAM-30 is the latest in missile technology tritonaerospace has made.

This new missile has the best Augmented Proportional Navigation on Juno (upto real life standard guidance law)

The PH(probability of hit) is extremely high.
The missile takes the most energy efficient straight vector of intercept and just goes in a straight line even if the target is accelerating which looks awesome by the way.

Also it is seriously precise and can intercept very fast targets.

After firing you can switch to the target and polish some of those maneuvering skills of yours.
( You probably can't dodge it 😬)

Warning do not clone the missile when you want more, always drag from the sub assemblies.


Valid Targets:

Aircraft
Helicopters
Missiles
Guided and Unguided Munitions


Properties:

Anti-Air All Aspect
Capable vs Sea Skimmer


Controls:
Save Both as Separate Sub assemblies
Attach the missile and weapon link to craft
AG4 Selects weapon | AG5 Launches weapon.
Allocate AG4 & AG5
(or any AGs if you go into the weapon link code)
Select target manually or by inputting target name by clicking AG5
Click AG5 or Chosen AG


GENERAL INFO

  • Created On: Android
  • Game Version: 1.0.8.0
  • Price: $401k
  • Number of Parts: 32
  • Dimensions: 1 m x 1 m x 4 m

PERFORMANCE

  • Total Delta V: 1.7km/s
  • Total Thrust: 24kN
  • Engines: 1
  • Wet Mass: 237kg
  • Dry Mass: 122kg

STAGES

Stage Engines Delta V Thrust Burn Mass
2 1 1.7km/s 24kN 13s 220kg

7 Comments

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    @Rokugou i usually have problems with the fuse on high fps devices.
    u sure about the proximity being better than time though? i might replace the fuse then

    2 days ago
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    @TritonAerospace would like to bring up the fact that the fuse is pretty unreliable. After I switched from Time To Impact-based to proximity based (50m detonation) it became much more lethal to get a kill with. I also found that bad framerate (25fps and under) can make your missile detonate too early or too late.
    Other than that, works great 👍

    3 days ago
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    @jacobssgt2 you drag from subassemblies. Make sure you aren't cloning the missile 😭

    3 days ago
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    When having multiple of those missiles onboard, how can I make them fire one at a time, rather than firing all of them at once?

    5 days ago
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    @SakhtovAeronautics yes, be welcome

    6 months ago
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    Great Job! I love this missile
    Can I use AAM 37 name for the Short Range One?

    6 months ago
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    570 HEMGroup

    nice job
    precise and deadly

    +1 1.4 years ago

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