i wanted to see if a staged srb, if staged correctly, meaning timed right before triggering the next stage, is better than a single massive booster. turns out that a tripple staged srb doubled the altitude. i need a helping hand though, as im bad with vizzy, id like a simple program that can manage the staging of the srb so we dont need to bog down staging. its an interesting concept,maybe the beginings of a next generation solid rocket booster. i can see many benefits to staging what otherwise is a once lit,its wrath of god until the fuels gone lol.i staged just about at the peak hight of the stage before and was shocked at the results.
GENERAL INFO
- Created On: Android
- Game Version: 1.3.205.0
- Price: $8,745k
- Number of Parts: 16
- Dimensions: 7 m x 2 m x 2 m
PERFORMANCE
- Total Delta V: 4.3km/s
- Total Thrust: 6.2MN
- Engines: 4
- Wet Mass: 24,589kg
- Dry Mass: 4,189kg
STAGES
| Stage | Engines | Delta V | Thrust | Burn | Mass |
|---|---|---|---|---|---|
| 1 | 1 | 639m/s | 1.6MN | 5s | 12,814kg |
| 2 | 1 | 1.0km/s | 1.6MN | 5s | 8,766kg |
| 3 | 1 | 2.6km/s | 1.6MN | 5s | 4,719kg |
2 Comments
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135 0Fox03 days ago
I guess I got inspired watching how nasa makes their srbs and seeing the segments gave me the idea.i tried to only count the weight of the three segments,the motor,and the one primary command disk to see the difference more clearly.the main help I need is in the vizzy script to automatically manage the srb staging.it would be a real pain to use practically otherwise I think
I put a 5 staged booster together with this setup and staged at 200 mps give or take and got 871 km in altitude. For perspective on its performance,and possibly a means to make a vizzy work with it,perhaps trigger a stage at a specific kph or mph