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19.2k Aludra877yesterday
@TheVizzyLucky thanks for asking brother!
1: You can delete the activation group 4 blocks, they were left should use be found for them, yet they werent needed.2: When canceled it should pause at the number you paused it at, when ag 4 re activated, it should continue counting down from that number to 0 (since its supposed to mimic an shots remaining counter lol)
3: I didnt copy it everywhere yet, so it should be from 50-0
thanks again for asking brother! I appreciate the help greatly!
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2,321 TheVizzyLuckyyesterday
So, I've played around a bit and have first results and... more questions. First or all, since you already set ag for part 51 to 4, that left part in the vizzy doesn't do anything, so that can be removed. About the counter: When you cancel it and then continue again (so ag 4 off, then ag 4 on) should it reset to 50 or continue where it was before? Also, I assume those if... breaks should cancel when you deactivate ag 4, should that only be possible until 38 or did you just not copy it everywhere yet?
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2,321 TheVizzyLucky2 days ago
Alright, uhm... two questions: I assume this is not what you want to happen when I try to launch and... where's the vizzy?
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Good news, I got it working so far. Stopping at 0 might now work exactly as expected yet, but I can't test that yet - the parts it detaches at 0 currently make it explode
https://www.simplerockets.com/c/0j57EU/Ammo-Counter-Vizzy-Help-Aludra877