Nothing too fancy for my first vizzy script.

Can be used for most lunar landers (i think)
Just go into the script and set up variables such as landing and legs activation groups(2&8 on default).

Not perfect..
Landing speeds vary from 3m/s to 12m/s due to time delay it takes for engine to reach x% throttle from 0.

If you have any existing code just set a broadcast message for LanderOS with data 0 and the script will start running

Recommend Methalox for fuel.

Works on earth too(in theory) but ends up exploding due to the leftover speed caused due to problem above.

Hope you like it 😁

GENERAL INFO

  • Created On: Android
  • Game Version: 0.9.404.0
  • Price: $50k
  • Number of Parts: 1
  • Dimensions: 0 m x 1 m x 1 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 0N
  • Engines: 0
  • Wet Mass: 20kg
  • Dry Mass: 20kg

STAGES

Stage Engines Delta V Thrust Burn Mass

3 Comments

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    1,858 Silentime

    I mean your thrust should follow G. For example, one g plus a fixed mass ratio of thrust. In this way, the aircraft will do a similar uniform deceleration. But in the non-uniform deceleration motion, the control is relatively complex, so it is better to use △ V operation directly.

    3.7 years ago
  • Profile image

    @Silentime are you saying i should add in constants for g(free-fall) and use that for calculations because i only use the given value of Velocity(Gravity)

    3.7 years ago
  • Profile image
    1,858 Silentime

    Maybe you need to introduce planetary gravity calculations.

    3.7 years ago

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