General Dynamics F-16C Fighting Falcon Block 30/32 (used by RoAF)

History

The General Dynamics F-16 Fighting Falcon is a single-engine multirole fighter aircraft originally developed by General Dynamics for the United States Air Force (USAF). Designed as an air superiority day fighter, it evolved into a successful all-weather multirole aircraft. Over 4,600 aircraft have been built since production was approved in 1976. Although no longer being purchased by the U.S. Air Force, improved versions are being built for export customers. In 1993, General Dynamics sold its aircraft manufacturing business to the Lockheed Corporation, which in turn became part of Lockheed Martin after a 1995 merger with Martin Marietta.

  • Updated version of the F-16 (Fully released)

This plane features:

-Detailed, interactive cockpit

-Air Brake, Tailerons and Flaperons

-Working weaponry

-Fly-by wire

Controls

AG1-engine
AG2-Canopy
AG3-Fire missile
AG4-next weapon
AG5-Parachute (open it when landing)
AG6-Slats (for take-off and landing
AG7- Plane controls (pitch/roll)
AG8-Landing Gears
AG9-I'll let you check it lol
AG10- Drop Fuel Tanks
AG11-Do not touch
AG12-toggle dock (for aerial refueling)
AG-13- Radar (Needs to be turned on for the weapons to work properly)
Slider-1 V-stabiliser control for smooth take-off and landing
Slider2- Flaps

Comparisions:

SR2:

Real life


GENERAL INFO

  • Created On: Windows
  • Game Version: 0.9.801.0
  • Price: $21,774k
  • Number of Parts: 1047
  • Dimensions: 5 m x 11 m x 15 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 111kN
  • Engines: 8
  • Wet Mass: 17,295kg
  • Dry Mass: 11,361kg

STAGES

Stage Engines Delta V Thrust Burn Mass
3 1 0m/s 0N 0s 16,554kg

16 Comments

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    Dev Pedro

    @EnerG found the issue. You have your programs on a part that can be turned on, but it is turned off. Since it is turned off, the flight program is paused. Previously it never paused, but we made it pause when the part is off when we made it consume electricity, so it isn't always draining the batteries. I'll see if I can think of any way to support old crafts.

    +2 1.8 years ago
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    Dev Pedro

    @EnerG not the culprit, but you should never type "none" into an input controller, when you don't want it to do anything just type 0.

    1.8 years ago
  • Profile image
    10.9k EnerG

    @Pedro I'm not sure if it's because of the update, but it didn't act like that before and I didn't modify it either.
    There should be a part called SMS and one FireControlRadar for weapon selection and firing.

    1.8 years ago
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    Dev Pedro

    I've been told the missiles don't work, I can't find any change in the last update that could've affected the program. I want to better test it though, where is the logic that controls the deployment of the missile? There are multiple parts with programs in the craft.

    1.8 years ago
  • Profile image
    10.9k EnerG

    @Smarty None

    2.0 years ago
  • Profile image
    100 Smarty

    What mod are u using for the planes physics

    2.0 years ago
  • Profile image
    375 kBc2345

    Why I can't fly this plane

    +1 2.2 years ago
  • Profile image

    Gayjin would like to appoint you

    +1 2.2 years ago
  • Profile image
    3,494 vghfr

    haha missles

    +1 2.2 years ago
  • Profile image

    Soo cool

    +1 2.2 years ago
  • Profile image
    10.9k EnerG

    @lordvader0219 Photoshop

    2.2 years ago
  • Profile image

    How do you get clouds to show up?

    +1 2.2 years ago
  • Profile image
    10.9k EnerG

    @ChuckNotChunk Good idea, I'll work on that

    2.2 years ago
  • Profile image

    You could mix roll and pitch with a single rotator instead of two. And F-16's flaps are linked with the position of the landing gear handle rather than a standalone input.

    +1 2.2 years ago
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    9,384 Gamerxlol

    this is a certified pog craft.

    +1 2.2 years ago
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    15.5k Hylo

    Awesome

    +1 2.2 years ago

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