3,614 downloads
Auto Credit Based on BaconAircraft's BaconGrease(TM) LardDart Mk.I

A quick what-ever-the-hell-this-is to test out the tinker panel.

AG-1: Toggle Vertical Takeoff/Landing engines.
AG-2: Toggle forward thrust engines.
AG-3: Landing legs (optional)

A newer version with full interior might come out if i find some motivation.

GENERAL INFO

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 660kN
  • Engines: 20
  • Wet Mass: 4,727kg
  • Dry Mass: -106,868kg

STAGES

Stage Engines Delta V Thrust Burn Mass

SPOTLIGHTS

23 Comments

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    0 DC049

    se você é de 2021 responda

    3.1 years ago
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    It's so sleek and smooth... I love it!

    3.5 years ago
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    Pls do the version with interior pls, pls

    3.6 years ago
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    How do you start the craft

    3.6 years ago
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    345 UniQue38

    Letme reworking your craft🙏

    3.8 years ago
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    Reminds me of the movie "Flight of the Navigator"

    5.3 years ago
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    @NoName101 Bit of a late response considering i've had the game since the first 5 minutes of release. :P

    +1 5.3 years ago
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    886 QuickNils

    It has almost no control lol

    +2 5.5 years ago
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    @MrTaco Lol it didnt overheat and blow up for once.

    5.5 years ago
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    Indeed. Mutual respect my lad! :) @mjdfx150529

    5.5 years ago
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    328 MrTaco

    Hey bacon! I saw this in the launch trailer!

    5.5 years ago
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    @BaconAircraft This was a nice discussion, you got more respect from me, sir

    5.5 years ago
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    I think that’s a good idea. I’m addition to that, “fully stock” and “replica” tags are also quite important. @mjdfx150529

    +1 5.5 years ago
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    @BaconAircraft Maybe we could have a heavily modded category? And the rest are the same?

    5.5 years ago
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    I respect that way of thinking. Similar to masters of stock KSP, it is a great achievement when people can achieve impressive work tasked with limited tools, while on the other hand, the moding and replica community who strives to stretch the limits of said tools can be equally impressive. I apologize if my statement of my opinions below sounded rude, but I was only trying to prove a point that they are two ways to approach a sandbox game, and rather than splitting up the community into branches, a mutual understanding and agreement can be achieved.
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    My opinion is such because after all, it is a sandbox game and not a competition. Had this game been designed like a competition to see who can build the most efficient vehicle using stock tools, I would very much agree with you that a level, and fair playing field such as the SP tournament rules should be in place. However it is a sandbox game, and I think letting the community use their imagination, moding and problem solving skills to achieve something great is just as important as letting those who choose to challenge themselves and use the stock tools to create works equally impressive, if not more. @mjdfx150529

    +6 5.5 years ago
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    Sorry for deleting the previous reply, but my phone refused to let me edit.
    .
    On the topic of stating if anything is modded. I do agree to a certain extent. Let’s not forget there are two types of moding. Moding like this to achieve something fun, and also moding to simulate realistic performance and increase frame rate. For example, a capsule build with an interior might have parts inside that have drag or mass disabled to ease unneeded weight which are negligible in real life or to increase game performance with higher partcounts. In the said case, it is my opinion that it would highly unfair to have it tagged as “tinkered” and placed under the same category as the lard dart monstrosity I have created. I think as a community we should strive to encourage the use of XML nodding weather it is to create more realistic performance or to build insane stuff like this, and not segregate the modded and non-modded, even more so when considering the tinkering panel is available apart of the stock game. @mjdfx150529

    +6 5.5 years ago
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    @BaconAircraft I’m also unsure... butI prefer vanilla settings, as I respect getting the best craft out with the limited stock tools. I will definitely acknowledge others if I tinkered or not, even if it is only decor.

    +1 5.5 years ago
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    Is this tinker panel you speak of an In-Game XML editor?

    5.5 years ago
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    4,311 Shigure

    @Mod Heh, even my rover has negative dry mass. I think something's not quite right about that calculation.

    5.5 years ago
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    Just a note, if you did use the tinker panel, can you state it in all crafts you ever used it in? This is Simplerockets 2 not Simpleplanes, I want to change something

    5.5 years ago
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    15.2k Mod

    As everyone else on my posts say: Dry Mass: -106,868kg SORCERER!

    +1 5.5 years ago
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    @mjdfx150529 I agree

    +1 5.5 years ago
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    Sir, you are epic.

    +1 5.5 years ago

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