No description.
GENERAL INFO
- Successors 2 craft(s) +14 bonus
- This craft has been featured
- Created On: iOS
- Game Version: 1.3.116.0
- Price: $10,556k
- Number of Parts: 324
- Dimensions: 4 m x 13 m x 19 m
PERFORMANCE
- Total Delta V: 0m/s
- Total Thrust: 39kN
- Engines: 8
- Wet Mass: 17,546kg
- Dry Mass: 13,422kg
STAGES
Stage | Engines | Delta V | Thrust | Burn | Mass |
---|---|---|---|---|---|
1 | 0 | 0m/s | 0N | 0s | 17,494kg |
2 | 0 | 0m/s | 0N | 0s | 17,442kg |
3 | 0 | 0m/s | 0N | 0s | 17,390kg |
4 | 0 | 0m/s | 0N | 0s | 17,338kg |
5 | 0 | 0m/s | 0N | 0s | 17,286kg |
6 | 0 | 0m/s | 0N | 0s | 17,234kg |
Comments
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THIS IS SO COOL! The thrust vectoring and the missile firing!!!
make f35
@Builderboy that was the purpose, yes
Copy of the F-22 raptor
@Millz05 hey, i tried it and it works great. for some reason, i dislike using transparent parts but thank you for your advice!
This is a great craft for mobile
Aircraft weight distribution is really important for their flight characteristics
Hey u need to try my 'not f22' build to use the 2D vector nozzle as reference on your build. please try it
@DeepSpaceIndustries i will definitely check it out, thank you for the recommendation. this build still seems very unrefined to me in terms of detail and flight characteristics so i think i’ll just keep upgrading and uploading for a while haha.
@Oprad I may have already made a custom cobra button one myself hehehe, I made the super wasp years ago which is made for ultra low speed stall flight and cobras tho its a bit extreme, but this is a better looking modern equivalent
@DeepSpaceIndustries thank you! although it’s a bit lacking in low-speed agility. i’m working on a ‘cobra button’ that wouldn’t affect regular flight but would perform an automated cobra if it’s a safe altitude, however i’m not sure if it would be robust enough to publish.
@AlgernonExpanseCompanyLLC glad it does! it was one of the objectives.
@ExplorationAerospace https://www.simplerockets.com/c/PC99L2/No-engines
@Pigeony thank you! great advice.
a little feedback on the hinges for the nozzles, you can use one per "petal" to acheive the same functionality, by just clicking on the input thing (inbetween the two arrows, the text, a bit hard to describe sorry) you should be able to edit the text and type your own input "code" (its as simple as adding the inputs together) for example,
throttle + pitch - roll
(you can find all the input axis and operations you can use on them here https://wnp78.github.io/JunoXml/InputController things from sideslip to the time multiplier your using and multiplication to vector maths for positions)Looks simple! With the design
this flies exactly how I expect it to and I love it
!
@seanplaystoomuch thank you!
Nice!
@ExplorationAerospace sure
@Oprad Could you remove the engine and post an unlisted version for me to tinker with.
@ExplorationAerospace this one is barely functional and i still don’t know if it works due to the lifting body function of the game or it altering the direction of the exhaust gas. nevertheless i used 6 hinges for each engine, 3 for each nozzle piece. i have one in the base which rotates based on the thrust percentage, one that controls pitch on top of that one and finally one for roll. these all stack up, and in total 12 hinges make up for the TVC system.
@Oprad How does one go about making 2D thrust vectoring?
@Madrat i can try! i really need suggestions