XFA-65J 'Reaper'
• Experimental Fighter/Attack aircraft

Performance:

• Max Altitude: 22km
• Supercruise Speed: Mach 1.1 (375m/s)
• Maximum Speed (Afterburner): Mach 2.2 (750m/s)
• Range: Untested (calculated: >12'000km)
• Takeoff Distance: Short / medium

Features:

• Thrust Vectoring: None
• Stealth Capabilities: Reduced radar cross-section, removed vertical stabilizers, hidden weapon bay
• Default Payload: 3 short-range unguided missiles
• Additional: Customizable detachable extra fuel tank

GENERAL INFO

  • Created On: Windows
  • Game Version: 1.3.115.0
  • Price: $13,113k
  • Number of Parts: 58
  • Dimensions: 3 m x 10 m x 18 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 58kN
  • Engines: 6
  • Wet Mass: 28,547kg
  • Dry Mass: 16,814kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 0 0m/s 0N 0s 28,477kg
2 0 0m/s 0N 0s 28,408kg
3 0 0m/s 0N 0s 28,338kg

10 Comments

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    👍all the best

    a minute ago
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    ill try it

    2 minutes ago
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    @Yugveergreat ah got it, ty

    2 minutes ago
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    @IvanDLIIndustries inlet efficiency refers to the amount of air the engine is able to use from the inlet the higher the inlet efficiency the more efficiently the engine will work , it can be increased by increasing the size or removing obstructions in the inlet
    2. Deepening is increasing the depth i.e the lemgth of the control surface inside the wing u can double tap the control surface and pull it up in to wing using the arrow that will deepen it

    4 minutes ago
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    also what did you mean by "inlet efficiency"?

    11 minutes ago
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    @Yugveergreat Yeah I dont rly want to use the tinker panel. And what is "deepening" the control surfaces? I dont know much in airplanes lol

    12 minutes ago
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    Well on manuverability can be increased by
    1. Deepening the control surface
    2. Add canard (as u stated)
    3. Make the entire tail as a tailon(can be done only on full version of the game and tinker panel)
    But tbh its not that bad the only issue is the yaw that is stopping it to be decently manuvarable

    16 minutes ago
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    @Yugveergreat Ah I get the blockage now but I still dont quite get the rest

    an hour ago
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    @Yugveergreat Hey! Ty for the tips.
    I dont quite understand the first one, like with the inlet efficiency and blockage, could you explain it to me?
    2. Im not quite sure how to make it have better manuverability, maybe I could add canards? What do you think?
    3. Yeah I wanted to make it like stealth-ish but considering the rest of the design I might as well.

    an hour ago
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    The fusalage looks grt but there r a few issues (idk if u have the full version of the game or not)
    1. The engines r underpowered, u can increase it by increasing the inlet efficiency i.e reducing the blockage in inlet or increasing the size of the inlet
    2. I think it is meant to be supersonic that is why its less manuverable but if it can’t go beyond like mach 3 being less manuverable doesn’t really help.
    3. It has no yaw stabiliser which makes it less stable which is like a no go for any plane unless it has some sort pf fbw(fly by wire) like the b-2 spirit which utilises air brakes to control yaw
    But its ur build im just saying what i would like to see u can do whatever u like

    +1 5 hours ago

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