Small update and fix
1. Docking port name can now be named to whatever
2. Fixed a script bug that renames the port while docking
GENERAL INFO
- Predecessor: DDART
- Created On: Mac
- Game Version: 1.3.114.0
- Price: $1,797k
- Number of Parts: 22
- Dimensions: 8 m x 2 m x 2 m
PERFORMANCE
- Total Delta V: 3.5km/s
- Total Thrust: 2kN
- Engines: 2
- Wet Mass: 17,107kg
- Dry Mass: 7,412kg
STAGES
| Stage | Engines | Delta V | Thrust | Burn | Mass |
|---|---|---|---|---|---|
| 1 | 1 | 3.5km/s | 2kN | 3.91hours | 12,421kg |
5 Comments
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10.0k Dooiereierone month ago
@NellEngineer if you are referring to the Dragon, that’s not been published yet but it’s based on Ironman’s Crew Dragon
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6,119 NellEngineerone month ago
@Dooiereier Thanks! By the way, which IDSS docking port are you actually using?
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10.0k Dooiereierone month ago
@NellEngineer No as long as the active and passive docking ports are talking to each other the orientation does not matter. it's flexible.
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6,119 NellEngineerone month ago
Hello! I have a question here. I am building a spacecraft similar to the space shuttle, which has two active docking ports on different axes (one of which is CBM). Will this affect the programme, or is there no relationship between the position of the command chip and the other components? Thanks as always!
@Dooiereier Thanks again