103 downloads
Auto Credit Based on Dooiereier's DDART

Small update and fix
1. Docking port name can now be named to whatever
2. Fixed a script bug that renames the port while docking

GENERAL INFO

  • Predecessor: DDART
  • Created On: Mac
  • Game Version: 1.3.114.0
  • Price: $1,797k
  • Number of Parts: 22
  • Dimensions: 8 m x 2 m x 2 m

PERFORMANCE

  • Total Delta V: 3.5km/s
  • Total Thrust: 2kN
  • Engines: 2
  • Wet Mass: 17,107kg
  • Dry Mass: 7,412kg

STAGES

Stage Engines Delta V Thrust Burn Mass
1 1 3.5km/s 2kN 3.91hours 12,421kg

5 Comments

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    6,119 NellEngineer

    @Dooiereier Thanks again

    one month ago
  • Profile image
    10.0k Dooiereier

    @NellEngineer if you are referring to the Dragon, that’s not been published yet but it’s based on Ironman’s Crew Dragon

    one month ago
  • Profile image
    6,119 NellEngineer

    @Dooiereier Thanks! By the way, which IDSS docking port are you actually using?

    one month ago
  • Profile image
    10.0k Dooiereier

    @NellEngineer No as long as the active and passive docking ports are talking to each other the orientation does not matter. it's flexible.

    one month ago
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    6,119 NellEngineer

    Hello! I have a question here. I am building a spacecraft similar to the space shuttle, which has two active docking ports on different axes (one of which is CBM). Will this affect the programme, or is there no relationship between the position of the command chip and the other components? Thanks as always!

    one month ago

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