Updated and improved version of the SAM.

Innovations:

— Rocket and launcher are controlled separately;
— The rocket has become much smaller, lighter and more maneuverable;
— The rocket is controlled not by a gyroscope, but by aerodynamic rudders;
— Automatic mode available;

Controls:

Manual mode:

— Select the target manually or (activate AG1, then the craft will select the target automatically)
the launcher will begin to track the target;
— Wait until the installation directs the missile to the target and activate AG2 (missile launch) and wait. If the missile approaches the target less than 10 m, or if the missile moves away from the target (in case of a miss), the automatic detonator will work;

Automatic mode:

— Activate AG3 and enter targeting distance;
— If the craft detects a target within the entered distance, it will automatically aim and launch a rocket completely without the participation of the player (you can have fun);

Notes:

— The chase method, although simple to implement, is very bad in practice. Works for non-maneuverable targets and has a high miss rate, especially if the target is moving towards the missile;
— The detonator does not always work on time, although everything is OK when slowing down time;
— You can increase the "HEAT DAMAGE" and "PHYSICAL DAMAGE" parameters in game settings to achieve more destructibility;
— Recommended ultra physics with maximum physics distance;
— SAM has strict restrictions (from 750 to 9950 m to the target and the target height is not lower than 750 m);
— After launch, the rocket goes a little sideways, but then moves out to the right course (control feature);
Small gif presentation of the SAM

P.S. If you like it or have comments and suggestions, please let me know

Credits :

Thank GoldenShadowGS for the speed of the target relative to the surface of the planet.

GENERAL INFO

  • Created On: Windows
  • Game Version: 0.9.918.1
  • Price: $1,130k
  • Number of Parts: 74
  • Dimensions: 4 m x 19 m x 19 m

PERFORMANCE

  • Total Delta V: 0m/s
  • Total Thrust: 41kN
  • Engines: 1
  • Wet Mass: 44,853kg
  • Dry Mass: 29,042kg

STAGES

Stage Engines Delta V Thrust Burn Mass

3 Comments

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  • Profile image
    2,093 DreaPods

    Your performance feedback, bug reports, questions and tips are welcome

    Pinned 1.8 years ago
  • Profile image
    2,093 DreaPods

    @TritonAerospace Thank you very much, I'm still working on solving some problems, but unfortunately, the range of physics in the game is strictly limited to a maximum of 10 km, if a craft that is not controlled by the player is beyond this limit, then physics will not affect it. I really hope that in future updates the distance of physics will be increased.
    Although SAM can theoretically be used for longer distances of the order of 10-20 km, but it had to be severely limited for the convenience of the players

    +1 1.8 years ago
  • Profile image

    @DreaPods good job.
    Love the 0,1 input actuator control method.
    If only the physics range was global, anyway awesome work.

    +1 1.8 years ago

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