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2,832 Luc3s
@TheVizzyLucky Well the concepts for this code, the guidance program, is extremely simple, in concept and in practice. Like in the boostback, I have a function that finds the lateral distance between two points, and then I set the throttle to the distance between the booster's impact point and the tower divided by 10000 so it's between 1 and 0, and I set the heading booster's heading to the heading from the impact position to the tower. Extremely simple, the impact point code is from GoldenShadowGS, the heading calculation is from mreed2 on the steam guide to vectors and PiDs, and the program that pitches and yaws the booster during landing is the hover to target program from hoverarrow. It took me a year to figure out that concept. So I'd say work your way up from very simple things to things like this, this actually isn't my most advanced program, it's actually an airplane autoland that I haven't released yet, but still. And I'd also recommend downloading other people's vizzy crafts to see how they work.
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1,884 TheVizzyLucky
Great vid!
I'm currently writing a vizzy guide and would like to give others the opportunity to add their tips and opinions on what's the best way to learn vizzy. Since you have some really great vizzys (I have never seen a better precise landing than yours), you were the first who came to my mind. Would you like to share your thoughts? As long as it's about learning vizzy you can write whatever you want, with any length.
@Luc3s I might have been a bit vague there, sorry... I was more thinking about learning vizzy in general, independent of this rocket (so more like the last part of your message). Should I just use what I can get from your reply or do you want to rewrite it more generally (of course, you can still talk about your rocket, maybe as some kind of reference or sth)? Sorry for making you write this, my bad!