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    @Luc3s Nice good luck

    one month ago
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    2,338 Luc3s

    @ShadowXplem Discord literally does not open on my computer, something wrong with windows, but I don`t need your help anymore, I am also making a starship earth to earth and I just figured out what I needed, now it works :)

    one month ago
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    @Luc3s what is ur discord ?

    one month ago
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    2,338 Luc3s

    @ShadowXplem what do you mean by using the dot product and velocity?

    one month ago
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    @Luc3s ye u should already do the deorbit maneuver and the impact should be directed to the target base, use the dot product and velocity for overshot and undershot sing, also there is a another method using the heading, this method I use recently and it very efficient in close distance, it start by taking ur current heading to the target and the target heading in the impact position by taking these two we can do abs((targetheading-impactpositionheadingtarget))<90 for the overshot and undershot indicator

    +1 one month ago
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    2,338 Luc3s

    @ShadowXplem did you figure out overshoot or undershoot with if (impactposition)y > (targetposition)y? Because that would only really work if you are reentering from an orbit with the same inclination as the landing site?

    one month ago
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    @Luc3s by using overshot and undershot sing with the impact position, if undershot then decrease the pitch, if overshot then rise the pitch

    +1 one month ago
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    2,338 Luc3s

    How does the program guide the ship during reentry?

    2 months ago

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