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Auto Credit Based on Zenithspeed's Mortan System 1.5 - "Looking Back"

MORTAN SYSTEM 1.5.1 BY ZENITHSPEED


NOTE: Mortan is a large and resource-intensive system, in addition to being old and outdated. Game crashes or other performance issues are prone to occurring, especially on older or lower end devices. Lowering the game quality is reccommended.


A fictional, wacky star system composed of a multitude of planets and moons. With ten major planets, several habitable worlds, and many other celestial bodies, Mortan is something straight out of fantasy science fiction. Nearly every celestial body has its own lore and/or explanation in its description; if you are confused why something is as it is, then those will likely help. Planet to star distances are in real/VB scale, but scales relative to planets are still in the 1/5th (ingame) scale.


Version 1.5.1 - Flareout

"Minor" update for the game's updates of version 0.9.923 and beyond, including the titular solar flare shader and some other miscellaneous changes. Yes, this is the one that got delayed by a lot.

CELESTIAL BODY CHANGES:

  • Namalato: Greatly increased lava and atmosphere temperature, alongside visual and atmospheric changes
  • Arvidon: Fixed the atmosphere and fog shader looking weird, alongside making the terrain no longer appear "wet" (i finally got rid of the overly high reflectance smoothness)
  • Vazur: Recolored terrain to be slightly more realistic, increased atmosphere height, mildly recolored clouds and modified their generation for a "rough" and more turbulent appearance, added more lore to description
  • Fargon: Some changes to terrain, and improved description with a plausible explanation for the boulder spikes
  • Merak: Adjusted ring orientation, revamped atmosphere shader, added city lights, added a village on the main continent and a weather station on a small island, updated description to match current Hypernova lore (no more weird pigments and stuff, now its red-colored bacteria)
  • Vetiro: Adjusted atmosphere and ring, improved launch site and refinery
  • Cyrrius: Minor terrain changes, completely revamped clouds (now has a mixture of cirrus, cumulocirrus, and altocirrus, alongside better storms)
  • Spinar: New storms (again), changed cloud design (also again), mildly recolored cloud colors, completely revamped sky shader
  • Vantormia: Slightly adjusted rings, added second floating base
  • Ptorema: Revamped cloud cover and remade atmosphere sky shader

GENERAL CELESTIAL BODY CHANGES:

  • Added custom logos to major celestial bodies, they are included in the PS description, with the link, so that they will be visible on the site with future updates without me having to constantly find and copy-paste it, at the cost of mildly ruining the "cleanliness" of PS descriptions
  • Added landmark placeholders with descriptions (only visible in PS structure editor) for when making custom careers will be available to use for everyone, currently they are on the following celestial bodies: Namalato, Arvidon, Vazur, Cyrrius, Spinar
  • General orbit & tidal locking adjustments

OTHER CHANGES:

  • Added a "general celestial body changes" section into the update logs, this will be used to display changes that affect multiple celestial bodies but are generally the same change throughout
  • Removed Gigantus, Saruve, Lahitoga, Ukadiron, Volute, SCC, and Kearul (they will all return later however, either in version 1.6 or 2.0, or, in the case of Saruve and Volute, as a seperate planet in a future ZG version)
  • Resized and revamped all of the old gas giants (Spinar, Vantormia, Ptorema) to prepare for the transition to real scale in 2.0
  • Recolored the orbit lines of all major planets

IMPORTANT:

Most assets for terrain textures and/or rings are not made by me, and credit goes to their respective creators. I will not list them here as there are too many, and also because my memory is garbage in general to remember all of them.
If an in-game celestial body's name either resembles a, or is exactly the same as a real-life celestial body, then please take note that this is unintended and coincidental - if any name may have an offensive meaning, please tell me and i will rename it later unless the celestial body is a crucial part of the planetary system, in which case a warning text in its description will be added instead.

GENERAL INFO

CELESTIAL BODIES

Name Parent Radius Surface Gravity Apoapsis Periapsis
Mortan 133.2 Mm 243.0 m/s - -
Namalato Mortan 978 km 7.8 m/s 1,501.6 Mm 1,501.3 Mm
Arvidon Mortan 527 km 5.8 m/s 14,834.2 Mm 9,093.1 Mm
Tedar Arvidon 433 km 3.4 m/s 5,974 km 5,782 km
Gratos Arvidon 345 km 2.4 m/s 16,658 km 14,763 km
Vazur Mortan 1,386 km 8.6 m/s 28,960.9 Mm 26,065.8 Mm
Fargon Vazur 18 km 0.1 m/s 20,766 km 11,312 km
Merak Mortan 1,330 km 9.2 m/s 58,260.2 Mm 56,781.5 Mm
Rocc Merak 31 km 0.4 m/s 4,961 km 4,595 km
Muri Merak 148 km 2.9 m/s 7,547 km 7,241 km
Lumina Merak 528 km 5.6 m/s 20,769 km 18,569 km
Vetiro Merak 305 km 3.3 m/s 50,721 km 46,779 km
Manta Vetiro 285 km 2.4 m/s 4,517 km 4,294 km
Shamrip Manta 128 km 3.2 m/s 1,121 km 1,113 km
Cyrrius Mortan 785 km 7.7 m/s 64,716.2 Mm 62,911.0 Mm
Exlungadus Cyrrius 36 km 0.2 m/s 2,602 km 2,421 km
Pirzer Cyrrius 53 km 0.2 m/s 9,007 km 7,024 km
Crakliuzo Cyrrius 285 km 1.1 m/s 19,899 km 17,100 km
Hegam Cyrrius 44 km 0.1 m/s 39,422 km 31,997 km
Spinar Mortan 12,771 km 19.2 m/s 99,339.6 Mm 90,176.6 Mm
Makro Spinar 9,928 m 0.5 m/s 23,265 km 23,260 km
Tokrilin Spinar 125 km 1.5 m/s 65,324 km 65,193 km
Tetra Spinar 202 km 1.2 m/s 145.7 Mm 126.4 Mm
Anubis Spinar 444 km 8.5 m/s 284.4 Mm 226.8 Mm
Sortis Spinar 644 km 9.6 m/s 467.7 Mm 439.1 Mm
Vantormia Mortan 5,190 km 11.8 m/s 137,196.2 Mm 122,127.9 Mm
Arklis Vantormia 549 km 6.5 m/s 66,090 km 60,155 km
Ptorema Mortan 22,310 km 28.6 m/s 220,025.4 Mm 200,863.9 Mm
Ruktes Ptorema 60 km 1.0 m/s 48,719 km 45,813 km
Ampus Ptorema 38 km 0.0 m/s 112.7 Mm 94,693 km
Karma Ptorema 488 km 2.9 m/s 194.6 Mm 169.1 Mm
Crutan Ptorema 808 km 5.5 m/s 317.5 Mm 285.2 Mm
Mraz Mortan 230 km 2.8 m/s 331,799.3 Mm 304,670.0 Mm
Friziko Mraz 163 km 0.8 m/s 2,212 km 2,208 km
Clodno Mraz 19 km 0.3 m/s 19,222 km 4,719 km
Ravan Mortan 12,458 km 32.0 m/s 502,805.5 Mm 474,009.1 Mm
Naverus Ravan 39 km 0.1 m/s 101.0 Mm 100.8 Mm
Nyr Ravan 1,104 km 4.5 m/s 352.2 Mm 333.5 Mm
Karostus Ravan 543 km 5.8 m/s 1,568.2 Mm 1,396.4 Mm
Polinia Ravan 375 km 2.6 m/s 2,251.0 Mm 2,039.9 Mm
Zudra Ravan 9,244 km 12.0 m/s 3,639.4 Mm 3,371.3 Mm
Chalucra Zudra 41 km 0.7 m/s 81,574 km 79,298 km

16 Comments

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  • Profile image
    21.6k Zenithspeed

    it's out
    it's finally out god damn it
    sorry for delaying this for so long, i still have so darn many projects to work on lol
    i actually dunno what comes next, ZG2 is in the plans but one month of August isn't gonna be enough to upload over 100 celestial bodies so i'll most likely push it over to next year's summer since this year's winter break is also gonna be too short for that... might just post some random crafts i've been constantly delaying too :D

    Pinned 9 months ago
  • Profile image
    8,959 Hyperant

    @Zenithspeed nice

    8 months ago
  • Profile image
    21.6k Zenithspeed

    @JanusIndustries no longer in the system (lore has been changed so that they were never there to begin), i removed them for the time being, since they were generally "filler" planets — Gigantus will return in 1.6, but Saruve will be moved into a system in ZG2 and updated accordingly

    8 months ago
  • Profile image
    8,959 Hyperant

    What happened to Saruve and Gigantus? Were they destroyed or are the no longer the in system?

    8 months ago
  • Profile image
    8,959 Hyperant

    @Zenithspeed Not really, I put a lot of rings in a star system, framerate went from 60 to 22

    8 months ago
  • Profile image
    21.6k Zenithspeed

    @JanusIndustries i've seen plenty of vids about uni sandbox (mostly the second game though) and i know how good it is, problem is that it would probably turn my laptop into a supernova

    8 months ago
  • Profile image
    8,959 Hyperant

    @Zenithspeed Oh ok, I use Universe Sandbox as a system creator. Has more features than the solar smash 'cause it's a space game ofc. But they plan to release it on mobile sometime later. Prolly 1-10(maximum) years, idk. But if you have a PC or laptop, download steam and buy it. One of the best space creator games!

    +1 8 months ago
  • Profile image
    21.6k Zenithspeed

    @JanusIndustries i don't have it, but i did have Solar Smash and instead of AC i remade TRAPPIST-1 in its system creator (this was prior to devs adding in planets from TRAPPIST though)

    8 months ago
  • Profile image
    8,959 Hyperant

    @Zenithspeed Oh nice. I don't know if you have Universe Sandbox but, I made my version of Alpha Centauri and I'd love to add it.

    8 months ago
  • Profile image
    21.6k Zenithspeed

    @JanusIndustries they're only really that detailed because they were my first planets (2 years) i ever made and saved, so obviously during that time i could make them a lot better, their original versions are pretty crappy though some do still share a lot with the modern versions

    8 months ago
  • Profile image
    8,959 Hyperant

    @Zenithspeed I am on pc and I don't know how to make a single damn planet, that is detailed like merak or spinar.

    8 months ago
  • Profile image
    21.6k Zenithspeed

    @JanusIndustries yes, why?

    8 months ago
  • Profile image
    8,959 Hyperant

    @Zenithspeed So, is it true you made every single planet on mobile?

    8 months ago
  • Profile image
    21.6k Zenithspeed

    @JanusIndustries i noticed yeah

    8 months ago
  • Profile image
    8,959 Hyperant

    That was reverse for "awesome!!! I like it!"

    8 months ago
  • Profile image
    8,959 Hyperant

    emosewa!!! ti ekil I!

    9 months ago

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