DSO
Droo Space Observatory
Droo Space Observatory (DSO) is a fully custom base designed for Project ASTRAL, a telescope with fully automated controls. DSO features everything you'd expect from a fully equipped base, from an airport to launch pads and hangars. The base comes with detailed decoration and realistic lighting, with all LODs and graphics requirements set for an optimal balance between visuals and performance and for mobile friendly performance.
The Base:
Airport
DSO has a small, but fully capable airport, including a runway, taxiways and rapid exits, a tower and a large parking area with hangars and custom fuel tanks, all with realistic lighting.
Launch Pads
DSO has a large launch pad and a helipad, both fully lighted. Note that some lights might not be rendered on low graphics settings for performance reasons.
Telescopes
DSO has 5 spawns dedicated for telescopes, meaning you can track up to 5 celestial bodies simultaneously. To deactivate the lights in the telescope area for reduced light pollution (ignoring that light pollution doesn't exist in Juno), set graphics to medium or low. To activate them, set graphics to high. Note that performance may decrease if too many telescopes are running simultaneously due to the additional parts and programs having to be computed.
How to use
- Download the system
- Start a new sandbox using the system
- The base is ready to use
More Features
Lighting
The entire base has lighting aimed to be realistic as possible. Almost all hangars have lights inside, the taxiways have centerline and edge lights, the runway has centerline, edge and approach lights, launch pad and helipad both have lights, the road towards both has streetlights and the telescope area has light spots that can be toggled using graphics settings. Note that the more empty areas are rather dark as the telescopes would have trouble because of light pollution in real life, so I tried to keep the areas that don't necessarily need too much lighting rather dark.
Decoration
Many areas of the base are fully decorated, including a door with a staircase and sewage channels for the biggest hangar, a custom building, satellites, water tanks and more. For more examples see the pictures. Almost everything is visible on low graphics, I hope it doesn't impact performance too much. All LODs are set, so the decoration is only rendered when needed.
Special Thanks
Thanks to @Lq11 for a ton of advice and support throughout the project and for keeping me motivated to get the curves of the taxiways done (those really are many lines)!
Also, thanks to @Alliant in Juno Community Server for great feedback on an early version of this!
GENERAL INFO
- Predecessor: Juno System • DSO ed.
- Created On: Android
- Game Version: 1.3.205.0
CELESTIAL BODIES
| Name | Parent | Radius | Surface Gravity | Apoapsis | Periapsis |
|---|---|---|---|---|---|
| Juno | 50,000 km | 50.0 m/s | - | - | |
| Vulco | Juno | 635 km | 6.0 m/s | 4,964.3 Mm | 4,964.2 Mm |
| Sergeaa | Juno | 1,036 km | 8.0 m/s | 8,752.4 Mm | 8,752.2 Mm |
| Oord | Sergeaa | 500 km | 5.0 m/s | 358.5 Mm | 358.5 Mm |
| Droo | Juno | 1,274 km | 9.8 m/s | 15,199.2 Mm | 14,720.4 Mm |
| Brigo | Droo | 213 km | 1.6 m/s | 24,238 km | 24,237 km |
| Luna | Droo | 350 km | 1.6 m/s | 40,591 km | 36,359 km |
| T.T. | Droo | 23 km | 0.4 m/s | 72,154 km | 59,035 km |
| Cylero | Juno | 678 km | 3.7 m/s | 26,003.2 Mm | 21,491.2 Mm |
| Niobe | Cylero | 3,675 m | 0.1 m/s | 5,237 km | 5,237 km |
| Herma | Cylero | 23 km | 0.4 m/s | 13,485 km | 8,990 km |
| Handrew's Comet | Juno | 23 km | 0.4 m/s | 101,726.7 Mm | 17,951.8 Mm |
| Tydos | Juno | 14,000 km | 24.8 m/s | 82,332.1 Mm | 74,491.0 Mm |
| Nebra | Tydos | 402 km | 4.0 m/s | 80,001 km | 79,999 km |
| Miros | Tydos | 117 km | 0.6 m/s | 176.8 Mm | 163.2 Mm |
| Orcus | Tydos | 270 km | 1.3 m/s | 258.5 Mm | 258.5 Mm |
| Urados | Juno | 5,112 km | 9.0 m/s | 301,878.3 Mm | 273,128.0 Mm |
| Jastrus | Urados | 18 km | 0.1 m/s | 12,500 km | 12,500 km |
| Boreas | Urados | 250 km | 1.2 m/s | 115.0 Mm | 115.0 Mm |
| Taurus | Urados | 435 km | 2.5 m/s | 340.0 Mm | 340.0 Mm |
| Hypatchion | Urados | 44 km | 0.6 m/s | 491.7 Mm | 402.3 Mm |
| Cladh | Juno | 666 km | 6.7 m/s | 11,095,560.0 Mm | 2,224,440.0 Mm |
9 Comments
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3,891 TheVizzyLucky2 days ago
@BeaconIndustries If the game allows you that'd be great, thanks! Please include Droo though, so I have the base
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9,754 BeaconIndustries2 days ago
@TheVizzyLucky I suggest makibg a colonization effort similar to Avatar with ISV's till you develop warp drives . I could also make you a few star systems perhaps all in One map if game allows me.
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3,891 TheVizzyLucky3 days ago
@BeaconIndustries I was thinking about researching and exploring new planets (that could be discovered using the observatory) and then extending the DSO network onto those, e.g. with bases, satellite networks, maybe colonies - anything that comes to my mind and fits the planet. You got some good ideas though, I'll note those down. I feel like only using the stock planets everyone knows already would kinda defeat the purpose of exploring though, I'll probably have to look for some good custom planets at some point...
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9,754 BeaconIndustries3 days ago
@TheVizzyLucky satellite network Building/atmosphere study, airplane development, station Building, mining, weapons testing etc Is all a viable option for Ur Company Hope you have fun and get creative
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3,891 TheVizzyLucky4 days ago
@BeaconIndustries I actually thought about making a Juno company based on this, but I didn't really have good ideas on what exactly to do. Your comment got me some new ideas though... I'll definitely think about it again
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9,754 BeaconIndustries4 days ago
@TheVizzyLucky I'd love this becoming an actual series: DSO productions or something. Using this base as the start point for a story centered space and aeronautics Company that has do missions and Explore evolving over time and upgrading base+making new bases.
This way you could end up w an Amazing sandbox and tie in all Ur Future builds if you Wish. Great base -
9,754 BeaconIndustries+1 4 days ago
@Aludra877 great marketing strategy for telescopes. Lovely base
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@TheVizzyLucky ok