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Auto Credit Based on TheVizzyLucky's Juno System • DSO ed.



DSO

Droo Space Observatory


Droo Space Observatory (DSO) is a fully custom base designed for Project ASTRAL, a telescope with fully automated controls. DSO features everything you'd expect from a fully equipped base, from an airport to launch pads and hangars. The base comes with detailed decoration and realistic lighting, with all LODs and graphics requirements set for an optimal balance between visuals and performance and for mobile friendly performance.


The Base:

Airport

DSO has a small, but fully capable airport, including a runway, taxiways and rapid exits, a tower and a large parking area with hangars and custom fuel tanks, all with realistic lighting.

Launch Pads

DSO has a large launch pad and a helipad, both fully lighted. Note that some lights might not be rendered on low graphics settings for performance reasons.

Telescopes

DSO has 5 spawns dedicated for telescopes, meaning you can track up to 5 celestial bodies simultaneously. To deactivate the lights in the telescope area for reduced light pollution (ignoring that light pollution doesn't exist in Juno), set graphics to medium or low. To activate them, set graphics to high. Note that performance may decrease if too many telescopes are running simultaneously due to the additional parts and programs having to be computed.


How to use

  1. Download the system
  2. Start a new sandbox using the system
  3. The base is ready to use

More Features

Lighting

The entire base has lighting aimed to be realistic as possible. Almost all hangars have lights inside, the taxiways have centerline and edge lights, the runway has centerline, edge and approach lights, launch pad and helipad both have lights, the road towards both has streetlights and the telescope area has light spots that can be toggled using graphics settings. Note that the more empty areas are rather dark as the telescopes would have trouble because of light pollution in real life, so I tried to keep the areas that don't necessarily need too much lighting rather dark.

Decoration

Many areas of the base are fully decorated, including a door with a staircase and sewage channels for the biggest hangar, a custom building, satellites, water tanks and more. For more examples see the pictures. Almost everything is visible on low graphics, I hope it doesn't impact performance too much. All LODs are set, so the decoration is only rendered when needed.


Special Thanks

Thanks to @Lq11 for a ton of advice and support throughout the project and for keeping me motivated to get the curves of the taxiways done (those really are many lines)!

Also, thanks to @Alliant in Juno Community Server for great feedback on an early version of this!

GENERAL INFO

CELESTIAL BODIES

Name Parent Radius Surface Gravity Apoapsis Periapsis
Juno 50,000 km 50.0 m/s - -
Vulco Juno 635 km 6.0 m/s 4,964.3 Mm 4,964.2 Mm
Sergeaa Juno 1,036 km 8.0 m/s 8,752.4 Mm 8,752.2 Mm
Oord Sergeaa 500 km 5.0 m/s 358.5 Mm 358.5 Mm
Droo Juno 1,274 km 9.8 m/s 15,199.2 Mm 14,720.4 Mm
Brigo Droo 213 km 1.6 m/s 24,238 km 24,237 km
Luna Droo 350 km 1.6 m/s 40,591 km 36,359 km
T.T. Droo 23 km 0.4 m/s 72,154 km 59,035 km
Cylero Juno 678 km 3.7 m/s 26,003.2 Mm 21,491.2 Mm
Niobe Cylero 3,675 m 0.1 m/s 5,237 km 5,237 km
Herma Cylero 23 km 0.4 m/s 13,485 km 8,990 km
Handrew's Comet Juno 23 km 0.4 m/s 101,726.7 Mm 17,951.8 Mm
Tydos Juno 14,000 km 24.8 m/s 82,332.1 Mm 74,491.0 Mm
Nebra Tydos 402 km 4.0 m/s 80,001 km 79,999 km
Miros Tydos 117 km 0.6 m/s 176.8 Mm 163.2 Mm
Orcus Tydos 270 km 1.3 m/s 258.5 Mm 258.5 Mm
Urados Juno 5,112 km 9.0 m/s 301,878.3 Mm 273,128.0 Mm
Jastrus Urados 18 km 0.1 m/s 12,500 km 12,500 km
Boreas Urados 250 km 1.2 m/s 115.0 Mm 115.0 Mm
Taurus Urados 435 km 2.5 m/s 340.0 Mm 340.0 Mm
Hypatchion Urados 44 km 0.6 m/s 491.7 Mm 402.3 Mm
Cladh Juno 666 km 6.7 m/s 11,095,560.0 Mm 2,224,440.0 Mm

9 Comments

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    @TheVizzyLucky ok

    +1 yesterday
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    @BeaconIndustries If the game allows you that'd be great, thanks! Please include Droo though, so I have the base

    2 days ago
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    @TheVizzyLucky I suggest makibg a colonization effort similar to Avatar with ISV's till you develop warp drives . I could also make you a few star systems perhaps all in One map if game allows me.

    2 days ago
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    @BeaconIndustries I was thinking about researching and exploring new planets (that could be discovered using the observatory) and then extending the DSO network onto those, e.g. with bases, satellite networks, maybe colonies - anything that comes to my mind and fits the planet. You got some good ideas though, I'll note those down. I feel like only using the stock planets everyone knows already would kinda defeat the purpose of exploring though, I'll probably have to look for some good custom planets at some point...

    3 days ago
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    @TheVizzyLucky satellite network Building/atmosphere study, airplane development, station Building, mining, weapons testing etc Is all a viable option for Ur Company Hope you have fun and get creative

    3 days ago
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    @BeaconIndustries I actually thought about making a Juno company based on this, but I didn't really have good ideas on what exactly to do. Your comment got me some new ideas though... I'll definitely think about it again

    4 days ago
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    @TheVizzyLucky I'd love this becoming an actual series: DSO productions or something. Using this base as the start point for a story centered space and aeronautics Company that has do missions and Explore evolving over time and upgrading base+making new bases.
    This way you could end up w an Amazing sandbox and tie in all Ur Future builds if you Wish. Great base

    4 days ago
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    @Aludra877 great marketing strategy for telescopes. Lovely base

    +1 4 days ago
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    27.5k Aludra877

    @BeaconIndustries this is absolute cinema right here!

    4 days ago

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