I've already reported this one, but XML edit isn't working. I click on the XML Edit block but nothing happens. I've seen an explanation that 0.9.401 has somehow disabled XML Edit. Is this likely to be fixed soon? I use XML Edit quite a bit to change fuel capacity of tanks, length of piston extension, etc. I've just seen that when adding engines to a craft, the pictures of engines from the Realistic Engine Mod are not showing up. There are white boxes where the engine images should be. I can click and drag the engine onto the craft build screen and once I do, I can see the engine image for attachment to a rocket. Is that an unintended effect of 0.9.401? I've also had it suggested in another thread that I should use the previous build. Where do I find that?

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    5,769 SelectAKey

    on mobile we just get sent to a webpage so cant even edit files out of game anymore

    3.9 years ago
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    Mod sflanker

    To switch back to the latest stable version, if you're using Steam, go to the game page in your library, click the gear icon on the far right of the page, select the "properties" menu option, go to the "betas" tab, change the "select the betas you would like to opt into" dropdown to "NONE."


    It does sound like there are some breaking changes for mods in this beta. Some mods (mine included), use unsupported internal features of the game engine which Jundroo cannot guarantee backward compatibility for. As a mod maintainer it is difficult to support the experimental branches because we have to switch back and forth between beta and stable (especially in this case because the mod API actually got updated, so it's a new version of Unity as well). I think you can expect to see mods get fixed around the time that the new version (9.40x.x) becomes stable/officially released.

    3.9 years ago

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