Orienting the craft properly on the roll axis is kinda mission impossible to me, so I don't see a way to translate up (gain height) for example without the craft being properly oriented (pilot's head up) . But I found a way to translate high,low, North and south regardless to the orientation on the roll axis. I used the "pitch" vector information as an offset. An equation that's put in the translate command and you can just multiply by how much translation you need (-1 : +1). Just sharing in case anyone is having that problem


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