[ESS 1.2] Patch

Hey everyone, just an quick update to ESS. I discovered an embarrassing code error in which Urados' radius was around 1/10th of what it should be. This is now fixed, but don't worry too much about changing your game files unless you have a trip to Urados planned anytime soon. All releases after this will include the fixes introduced in [1.1] and [1.2]

As before, the sandbox is avaliable here.

Users who update the sandbox and want to keep their in-flight crafts will need to save their locations as custom spawns, then copy the LaunchLocations.xml file and overwrite the new one in [ESS 1.2].

ESS [2.0] Announcement

Development has just begun on the next main update to the Enhanced Solar System, more details will be released over the next month or so. Current predictions are for a release in late-November, with extra content and overhauls to the existing solar system bodies. Stay tuned for updates!

Map View Bug (From ESS 1.0)

Its been brought to my attention that there is a map view issue with ESS which causes the map to freeze when players enter Tydos' SOI under some circumstances. I'm currently looking for a solution, its not clear whether this is an error with the patch or an issue with the way the game handles multiple moons. Meanwhile, I recommend users take the following precautions:

1. Make your Tydos encounter quite "relaxed", i.e. go for a more distant approach and only drop your apoapsis inside Arcos' orbit once you're in a stable orbit around Tydos.

2. If the freeze does occur, get into Tydos orbit using the flight view information. the map should then unfreeze if you save the flight and reload, or f5 + f8.

I'll keep everyone updated on any further patches on Discord and on the website.


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