The algorithm that manages the staging is terrible and gets all the engines and interstages mixed up by default, even 0.13 KSP didn't mess up this bad. Okay, I've fixed the staging and now I'm going to add some fins. Done! Hey, what happened to my neat staging? The game does this every time a part, staged or not, is added. The bottom and middle engines often get mixed together in stage 1 and then the interstages get mixed up in later stages, and with how staging is done in this game, it makes it difficult to fix this on the fly. Will this be fixed?

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    @UnitedStankCrafts | But I have to redo the staging every single time I even do as much as adding a little fin, nor can I stage on the fly in the editor nor in flight. I'd probably play SR2 much, much more if its UI didn't stink of menu upon menu upon menu, clumsy start screen, a rocket stabilisation system that causes your rocket to tumble and overshoot desired orientations, map view that doesn't give me a clue if I'm going to hit the moon or not, and a manoeuvre planner system that doesn't let me move the node and force me to create it again if I got the wrong/inefficient ejection angle. At least in KSP, despite making the staging appear more daunting, I don't have to extend all the engines/interstages menus and can just instantly create a stage at the desired location, and I can set my apoapsis to the desired altitude then rotate my manoeuvre node around my orbit until I get an encounter. Please, PLEASE, Jundroo, make the UI more simple. Playing exhausts me with all the menus and risk of your rocket tumbling out of control to an incompetent autopilot.

    5.5 years ago
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    Here, you have to go to 'Stages' option, open the stages, and replace the engine buttons which are not supposed to be there.

    5.5 years ago
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    6,271 Pjork

    I build first, stage last

    5.5 years ago
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    @mjdfx150529 | Ok, will do.

    5.5 years ago
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    Please write this as a suggestion

    5.5 years ago
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    Trust me, that's nothing compared to SR1's staging.

    +1 5.5 years ago

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