In the past two months, with the assistance of artificial intelligence, I have made substantial progress in actualizing a cosmic literature story idea that I conceived years ago—during my student days, so to speak. Drawing from my experience playing and studying the magnificent space opera Halo, I have absorbed many valuable reference points and learning approaches from its worldbuilding.
The advancement of the literary work is still ongoing, but I have already begun the "materialization" process around the established lore produced so far—and yes, the implementation site for this work remains right here—in Juno: New Origins.
Hope this project can proceed smoothly!

在过去两个月里,在人工智能的协助下,我在实现一个多年前——可以说是学生时代——构思的宇宙文学故事创意方面取得了实质性进展。借鉴我游玩并研究宏伟太空歌剧《光环》(Halo)的经验,我从其世界观构建中吸收了许多宝贵的参考点和学习方法。
这部文学作品的推进工作仍在进行中,但我已经围绕目前已确立的背景设定开始了"具象化"进程——是的,这部作品的实现场所依然就在这里——在《Juno:新起源》(Juno: New Origins)中。
希望这个项目能够顺利地推进下去!

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    A Chinese sage once said

    You don't have to worry about what's going to happen in the future

    yesterday
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    Some friends on Discord and QQ communication platforms may have already seen my results some time ago. Yes, while producing "materialized" outputs, I also take into account the experience of players with ordinary device configurations and mobile players. InfiTec still exists, and a high part count isn't a fixed label for InfiTec—there are many ways to cook a dish; always grilling or always deep-frying can become greasy and uncomfortable.

    一些在Discord和QQ交流平台的朋友们很可能已经在前段时间看到了我的成果,没错,在“具象化”产出的同时我也会考虑到游玩设备配置普通以及移动端玩家的体验。InfiTec依旧存在,高Part数量也不是InfiTec的固定标签——一道菜有很多做法,一直烧烤或者总是油炸,会感到油腻不适的。

    2 days ago

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