Next planet idea: Droo 2.1, a colossal "Super-Terran" world that redefines the scale of exploration in Juno New Origins. This world serves as a spiritual successor to the original Droo, reimagined for players who find the standard solar system too restrictive. Droo 2.1 is a planet of impossible horizons. With a radius expanded to 9,000 kilometers, the curvature of the world is barely perceptible from the ground, creating an unsettlingly vast landscape that stretches infinitely in every direction. Despite its massive volume, the planet maintains a gravity of 8.988 m/s². This creates a unique physical paradox: while you feel a familiar weight on your feet, the energy required to reach orbit is exponentially higher due to the sheer distance one must travel to clear the atmosphere and achieve orbital velocity. The atmosphere of Droo 2.1 is its most striking feature, a towering 900-kilometer-deep ocean of gas. The ascent to space is no longer a quick sprint but a grueling marathon through distinct atmospheric strata. At the surface, a dense, warm haze clings to the ground, casting a golden-tan glow over the landscape. As you climb past 10 kilometers, the air transitions into a vibrant, electric cyan, where the sky feels thick and "heavy" against your hull. The cloud layer is a gargantuan system of weather. Massive, rolling banks of vapor begin at an altitude of 30 kilometers, meaning pilots must fly higher than Earth’s ozone layer just to see the sun. Navigating through these clouds feels like flying through a canyon of white marble, where visibility drops to near zero and the scale of the world truly sinks in. Beyond the clouds, the "High Veil" begins—a 400-kilometer stretch of thinning air where the sky turns from cyan to a deep, bruised violet. Here, shockwaves from reentry begin much earlier than on a standard planet, requiring heat shields to withstand sustained thermal stress for several minutes rather than seconds. The surface of Droo 2.1 is a mix of endless, shallow sapphire oceans and sprawling, flat continents designed for high-speed terrestrial testing. Because the planet is so large, "regional" flights between coastal cities can take hours, necessitating the development of hypersonic transport craft and sub-orbital boosters just to travel across a single landmass. For the ambitious engineer, Droo 2.1 represents the ultimate test of efficiency. Single-stage-to-orbit (SSTO) craft that are "overpowered" on the original Droo will struggle to even reach the upper atmosphere here. It is a world that demands multi-stage behemoths, nuclear thermal rockets, and precision gravity turns. Visually, the planet is a masterpiece of light and shadow. The fog keys have been tuned to create a realistic sense of depth; looking down from a 200-kilometer orbit, you don't see a clear map, but rather the deep, swirling textures of a world with a "true" 3D atmosphere. The map color—a rich, saturated sky blue—serves as a beacon in the dark void of the solar system. Droo 2.1 isn't just a place to land; it is a hurdle to be cleared. It is designed for the year 2026 and beyond, catering to a community that has mastered the basics and now seeks a planet that respects the true, terrifying scale of space. It is a home world that finally feels as big as the dreams of the space program that inhabits it.

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