"I want to make a 2D or 3D thrust vectoring engine in Juno: New Origins. I've considered attaching the engine to a hinge rotator, but I'm worried it won't work due to the interruption of the airflow and fuel supply.
Is there a system in Juno that allows an inlet or a hollow part to change the direction of thrust? Normally, for an engine to work without using infiniteFuel=no, you need an inlet, a fuselage, and the engine itself. I'm not sure if the engine will function if you place a rotator between the fuselage and the engine. When I tried this, it seemed like it didn't work. Attaching the rotator to the side of the fuselage makes the craft too long. Can you please help me with this?"