i've been trying for so long to scale my ui elements such that they are the right size and actually in frame, but it's so hard because idk what the pixels are in relation to
does it start from the top left?
how big is each pixel relative to the mfd?
Also, in case you don't know, you can get (and maybe even set some, I've never tried that) the properties of the mfd screen itself. Just use the normal blocks (e.g. get widget size) and use
_Screen
as the widget name. That can be useful for making programs fit different screens.