NOTE:not all logs will have its release version published
2025 9 10
Refactor life support and hibernation logic
Improved hibernation state management by adding SetHibernating to SupportLifeScript and updating crew hibernation status in HibernatingChamberScript. Refactored SacrificeScript to drain resources from all relevant tank modifiers instead of directly from SupportLifeScript. Updated SupportLifeScript inspector model to use local fuel sources for more accurate resource display.
2025 9 9
Introduced new Hibernating Chamber and Water Pump parts, including meshes, prefabs, XML definitions, and associated scripts. Updated relevant manager and data files to support these new parts and their functionality.
2025 9 8
增加了Drood有机物分类回收装置
有时候为了大局,牺牲个人是必须的.
使用这个新部件将你的乘员变成食物和水,来换取更多人的存活吧...
增加了抽水阀脚本
增加了休眠舱的Prefab
优化了核心脚本:SupportLifeScripts.cs的逻辑并和休眠舱适配
ENG ver:
Added new part:Drood Organic Classification and Recycling Device
Sometime, for the greater good ,your crew need to SACRIFICE themselves......
use this new part turning your worthless drood into valuable food and water for more to survive
Added WaterPump Modifier
Added Hibernating Chamber Prefab
Refactored SupportLifeScript.cs
2025 8 31
Reeeeeeefactored the collider of gravity ring
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for about 6 or 8 years in my life,Maeriberry has given me some suggestions and offered my a new view to see and review,while Renko ,well,she taught me a lot about how to fix a problem,yet I'm in a very very low mood.
fine let's get it straight,Renko and I "took some time" only to fix a major problem,yes,as you may ask"what kind of problem?" i gonna say that's a big problem in my stupid life and it's really hard to fix even with her help.
And just then i asked her if she could evaluate my current situation,and unfortunatly it's seems that my current body is ,well,"unsupported",and she advise i should stop RIGHT NOW.and recalibrating my current configurations.
2025 8 27
Introduces a new DroodType enum for pilot, engineer, and scientist roles. Updates DroodismUIManager to handle inspector panel visibility and close events. Adjusts several scaling and rate constants in PhotoBioReactorData to modify resource generation and consumption behavior.
in actual gameplay i found the PhotoBioReactor itself is playing a rather role of "wasted water generator", no that's not what it desighed to do (althought this part does generate tons of wasted water),as it should take more CO2 and give out more oxygen.
2025 8 23
Introduced "Crew Mission Time" for future usage
2025 8 ??
Removed the UI prefab which Ui script attached to.
v0.273
2025 8 14
Fixed a bug which new ui can not transfer fuel
Adding 4 new buttom in new UI
v0.272
2025 8 13
Fixed the shader for certain part
I'm to lazy to type so just showing the photo
2025 8 12
Add option for legacy UI and refactor UI updates
Introduces a 'Use Legacy UI' setting in ModSettings to allow switching between legacy and new UI. Refactors DroodismUIManager to support both UI modes, improves resource inspector panel creation, and centralizes crew/resource update logic.
2025 8 8
Add Gas Depressurize Device part assets
2025 8 7
Introduces 'High Pressure Carbon Dioxide' as a new fuel type in Propulsion.xml and updates related scripts to handle high/low pressure gas sources for both oxygen and CO2. GasDealerData and GasDealerScript now support switching between oxygen and CO2, with new flow rate and battery consumption properties. PhotoBioReactorData rates adjusted, debug logging reduced in SupportLifeScript, and DesignerUI/HarmonyPatches updated to display new fuel types and capacities.
2025 8 6
Replaced string.Contains with equality checks for fuel type IDs in multiple part modifier scripts to improve accuracy. Refactored and cleaned up LifeSupportGeneratorScript and SewageTreatDeivceScript, removing unused code and improving formatting. Updated SupportLifeScript to use long for LastUnloadedTime, fixed fuel consumption calculations, and commented out some debug logs. Updated mod asset bundles and manifest files to reflect these changes and incremented the minor version.
2025 8 1
Refactored PhotoBioReactorScript to unify solar and artificial light logic, added UI toggle for artificial light, and improved status reporting. Adjusted resource consumption and generation rates in PhotoBioReactorData for better balance. Updated Sodium_PeroxideScript and PhotoBioReactorScript to display generation percentages in the inspector. Removed unused properties and improved code clarity
20257 29
added gravity ring
added an option to quicker set the fuel transfer mode for life support resources
2025 7 25
Did some emergency fix.
overhaul the craft sources system. now using IFuelSource,whicb improved the mod behavior when working with multi-command pod
2025 7 23
fixed a bug adding patch modifiers
added designer inspector panel
2025 7 22 release v0.25
added a new part:resources pack
2025 7 21
added new part:co2 filter
adjust the fuel cell,now kerolox/jet could generate co2,methenlox generate co2 and water
20257 20
fixed the bug about time format
csharp
public static string GetStopwatchTimeString(double seconds)
{
if (!Units.IsFinite(seconds))
return "N/A";
string empty = string.Empty;
if (seconds > 31536000.0)
{
long num = (long) (seconds / 31536000.0);
seconds -= (double) (num * 31536000L);
empty += string.Format("{0:n0}y ", (object) num);
}
if (seconds > 86400.0)
{
long num = (long) (seconds / 86400.0);
seconds -= (double) (num * 86400L);
empty += string.Format("{0:n0}d ", (object) num);
}
if (seconds > 3600.0)
{
long num = (long) (seconds / 3600.0);
seconds -= (double) (num * 3600L);
empty += string.Format("{0:n0}h ", (object) num);
}
if (seconds > 60.0)
{
long num = (long) (seconds / 60.0);
seconds -= (double) (num * 60L);
empty += string.Format("{0:n0}m ", (object) num);
}
return empty + string.Format("{0:n2}s", (object) seconds);
}
in ModApi.Math,this function is broken
overhaul the UserInterface
2025 7 19
fixed a bug which drood will take other drood's resources
added more detail to plant flag feature
2025 7 18
fixed some bugs in UI
Added Plant flag feature(temp,now it only spawn a craft,too bad)
2025 7 16
Added isValid check for modifier data
2025 7 15
adjust the food amount of droods to 75kg/day =>0.75kg/day
Update V0.24 :2025 7 7
Bugs fixesUpdate V0.22 :2025 6 30
Added 2 new parts and a overhaul to fuelsources systemUpdate V0.2 :2025 6 23
Added Wasted Generation and 3 new partsUpdate V0.18 :2025 6 17
Fixed a bug which quick save/load causes Crew Disappear caused bug
Still again ,It's not recommanded to use quick save cause Fuel Amont error may occurUpdate V0.17:2025 6 16
Fixed a bug which quick save/load causes Crew Disappear
Still,It's not recommanded to use quick save cause Fuel Amont error may occur
cool