The game so far is great but one thing that bothers me is the destruction physics. When a craft is falling and hits the ground it damages the parts that hit the ground and not the other parts. However, in real life if a rocket hits the ground you can kiss that hunk-a-metal goodbye. I think it would be better if the whole craft blew up. Anyways, just an idea.

Tags
Idea

8 Comments

  • Log in to leave a comment
  • Profile image
    4,437 PZLAgencies

    @Toinkove I made a rocket with a deorbitable fourth stage.

    1.4 years ago
  • Profile image
    4,437 PZLAgencies

    @Toinkove or recover them with contracts in carrer mode…

    1.4 years ago
  • Profile image
    4,437 PZLAgencies

    Yeah there should be dents (on crafts) and injuries (on droods) then the game will be more realistic.

    1.5 years ago
  • Profile image
    4,437 PZLAgencies

    @Toinkove oh I only deorbit stages that have a command unit.

    1.5 years ago
  • Profile image
    4,437 PZLAgencies

    Yeah same.

    1.5 years ago
  • Profile image

    @Toinkove ok…

    🤓

    1.5 years ago
  • Profile image

    @Toinkove 🤓

    1.5 years ago
  • Profile image
    387 CloakPin

    They could probably get close by implementing the speed and atmospheric thickness at the moment of break up to determine if the debris should survive or disintegrate or a bit of both.

    1.5 years ago

2 Upvotes

Log in in to upvote this post.