Here is a snippet of code from a career contract xml file. Does anyone know how the distribution part of this works? I have guesses but it’s very difficult to test in game. For reference, this is from the ‘fireworks’ contract.

<Random name="Altitude" min="10e3" max="80e3" round="1e3" distributionScale="@Scale" distribution="0,0,0,0|1,1,1,1"/>

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