My missile does what missiles do so long as it is the controlled craft. However, if I use it when it is not the main craft, it does all sorts of undesirable nonsense. I believe it is because the variables Velocity,Position, and Craft Axis are based on the craft being controlled, not the craft executing the programme. I wonder if this is actually how it works. If so, when was this change introduced, and what can I do to fix this?

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    372 CloakPin

    @LeMagicBaguette
    The missile just keeps its control settings locked once it leaves the craft I believe.
    This is the unguided missile thing I mentioned below.

    Pinned one year ago
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    372 CloakPin

    @LeMagicBaguette ya man,
    Just think of them as Program Missiles.
    I usually open my nav sphere so I can see my main crafts prograde direction.
    That will help predict the direction your missile will be going.

    one year ago
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    @CloakPin I see. I’ll have it broadcast to me. Can you please add Iter. I to your new comment? I’m going to use it as a log.

    one year ago
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    @CloakPin that is not what I said.
    Missile is on autopilot. Parent craft remains primary. Missile veers off target as if it was using primary craft’s orientation instead of its own.

    one year ago
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    372 CloakPin

    @LeMagicBaguette so you managed to create a sniper guiding laser program and only have an issue with not being able to keep the main craft on target?
    You will have to get creative then.
    What if you set up the program to use a camera part to stay lined up on target.
    Put the camera at the nose of the craft
    Or under the belly if the targets are on the ground.

    one year ago
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    @CloakPin here’s the thing: the missile has its own controls being monitored and adjusted by a programme. It is not possible for me to control it once it has left.
    If my target is off to the right, the missile veers off to the right, but it keeps going because my craft is still not pointed at the target. The missile ends up doing a loop trying to veer towards a target that my craft is not facing.

    one year ago
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    372 CloakPin

    Theres a way to vizzy and broadcast from the main chip to the missile chips and get them to lock on target.
    Some are more complicated than others but there are tons of them out there to look at.
    🚀
    What you are experiencing is nearly exactly what youve guessed,
    but the missile only mimics the exact moment of controls that the main craft is experiencing at that very moment.
    💥
    The best way I found to shoot uncontrolled missiles was to not be using any controls at the time nor be climbing or dropping in altitude and the missile will go relatively straight.
    On the other hand, if you do practice lifting up or banking to the side just before releasing the missile you will get good at the freehand non targeted missile and soon youll be hitting things around corners with banking or behind bridges with the lift trick.

    one year ago

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