Ask me anything about vizzy, and I might be able to help


This is only for beginners

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Vizzy

14 Comments

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    @Sfsonstars
    yes

    i also play spaceflight simulator and i figured out how to make mods work on ios

    +1 2.1 years ago
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    @SamTheFox did you play KSP?

    2.1 years ago
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    @Sfsonstars
    so, like you want to vizualize the craft’s trajectory on an MFD?
    or do you want it to log the craft’s recent trajectories?

    unfortunately i can teach you neither, i’m not that advanced

    2.1 years ago
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    hello here, thanks for creating such a survey, in sr2m there is such a thing as "autopilot", you plot the intended trajectory from one orbit to another and you can make the ship do all the maneuvers by itself, but I want to automate the process of laying the trajectory, please tell me how

    2.1 years ago
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    @OverCAT
    that requires you to preform an equation that i am unaware of

    either that or there isn’t a block to do it; it’s impossible

    2.1 years ago
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    4,553 OverCAT83

    Im the guy looking on how to get the targeted pitch, heading and current prograde direction and I already know how to get the pitch and heading value but I still don't know the prograde one so can you tell me how to get it?

    2.1 years ago
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    @Lenatezspaceagency
    on start
    set craft [Pitch] to (75)
    wait until ((altitude [ASL]) > (7000)
    set craft [Pitch] to (45)
    wait until ((atmosphere [Air Density]) = (0)
    set heading to [Prograde]


    you’ll have to do the staging and throttling manually, unless you want a fully automated rocket

    +1 2.1 years ago
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    @Lenatezspaceagency
    launch the spacecraft at 75 degrees, then 45 degrees when it is halfway into the atmosphere, then 90 degrees when you reach the apogee.

    the flight tutorial will let you orbit

    +1 2.1 years ago
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    I’ve revised what you’ve sent, firstly there is no attachment for a command chip to go in a wheel, the method I’m trying to do is with tinker add a vizzy program to the wheel, you can then use funk to do [name].ResizableWheel.CurrentRpm and then using a PID to tune its input controller, thr one issue I’m having though is the rpm read by funk has no sign, meaning I don’t know if the wheel is driving forwards or backwards, and it confuses the PID on the rpm it wants. @SamTheFox

    2.2 years ago
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    @plane918273645
    if (velocity [Angular]) > (<velocity in deg/s>) then
    while (true)
    set [Throttle] to (0)

    else


    you have to put a command chip on the center of the wheel for it to detect the wheel’s RPM, and set it to primary

    2.2 years ago
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    @OmniExplorationDivision
    i am not sure

    2.2 years ago
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    @jrzspace
    it is used to calculate stuff for non-player crafts

    2.2 years ago
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    can i have a wheel with a built in PID, to set an RPM limiter

    2.2 years ago
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    1,161 jrzspace

    How does Funk block work? Can you give an example?

    2.2 years ago

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